Gnasher

(Entry)
Type:

model

EntryId:

d0ee-1ef6-d1b1-52f4

Hidden:

false

Costs: 10 pts

Constraints:

min: 15
max: 40

Profiles:

Global AdvMarDisRsr
Gnashers (Global)

5

5

5

Fearless, Swiftstride, Solitary, Insignificant, Unruly, Fight in Extra Rank

Defensive HPDefResArmAegRules
Gnashers (Defensive)

1

2

3

0

Offensive AttOffStrAPAgiRulesTags
Gnasher

2

4

5

2

4

Beast

Size HeightTypeBaseRarity
Gnashers (Size)

1

Beast

20×20

Common

Rule
Fearless:

A unit containing Fearless automatically passes Panic Tests, cannot choose Flee! as a Charge Reaction (unless it is already Shaken, or the entire unit has Feigned Flight).
In addition it ignores the effects of Horror.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Insignificant:

Units entirely with Insignificant do not cause Panic Tests on units not containing Insignificant when making Flee Moves through them.

Unruly:

Command Tests taken by a unit containing this rule gain Maximised.

Attack Attribute
Fight in Extra Rank:

A model part with Fight in Extra Rank, or using a weapon with Fight in Extra Rank, can make Supporting Attacks from one additional rank.

Melee Weapon
Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

Modifiers:

set max 15
1+ selections of Dashers in root-entry-self (recursive)
set max 40
1+ selections of Herd in root-entry-self (recursive)
set max 45
1+ selections of Herd in root-entry-self (recursive)
set min 10
1+ selections of Dashers in root-entry-self (recursive)
set min 15
1+ selections of Herd in root-entry-self (recursive)

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