Great Green Idol

(Unit)
Type:

model

Category:

Special

Categories:

Construct, Big and Nasty, ⟨Hgt:5⟩, ⟨loses:closecombatattacks⟩, Special

LinkId:

ce3e-1e9c-af84-8a5f

Hidden:

false

Costs: 420 pts

Constraints:

max(roster): 0
Options (1)
Bound Spells:

Profiles:

Global AdvMarDisRsr
Great Green Idol (Global)

6

6

8

Fearless, Unstable, Stubborn, Terror, Mindless, Green Tide, Symbol Of The Warborn Alliance, Solitary

Defensive HPDefResArmAegRules
Great Green Idol (Defensive)

8

2

8

3

Offensive AttOffStrAPAgiTags
Great Green Idol

1

2

6

3

2

Construct

Crush Attack, Stomp Attack (D6), Grind Attack (D3)

Size HeightTypeBaseRarity
Great Green Idol (Size)

5

Construct

100×100

Rare

Rule
Fearless:

A unit containing Fearless automatically passes Panic Tests, cannot choose Flee! as a Charge Reaction (unless it is already Shaken, or the entire unit has Feigned Flight).
In addition it ignores the effects of Horror.

Unstable:

Whenever a unit entirely with Unstable would take a Break Test, it suffers instead a number of Health Point losses equal to the amount by which the Combat was lost (with no saves of any kind allowed). These Health Point losses are first allocated towards Rank-and-File models, and once enough Health Points losses are suffered to remove all Rank-and-File models, any remaining Health Point losses are allocated by the owner towards Attachable Models, as evenly as possible. Those Health Point losses can be reduced in the following ways:
  • If the unit contains Stubborn, the Health Point losses are halved, rounding fractions up.
  • If the unit is affected by Beacon of Courage, the Health Point losses are reduced by 1.
  • If the unit is Steady while affected by Beacon of Courage, the Health Point losses are reduced by an additional 1.
  • If the unit is Solid while affected by Beacon of Courage, the Health Point losses are reduced by an additional 1. I.e. a unit that is affected by Beacon of Courage while also being Steadfast reduces its Health Point losses by a total of 3.
Attachable Models with Unstable can only join units containing Unstable, and units containing Unstable can only be joined by Attachable Models with Unstable.

Stubborn:

When a unit containing Stubborn loses a Round of Combat, halve the penalty to its Discipline from the Combat Score difference, rounding fractions up (i.e. towards a larger modifier).
If the unit is also Steady, the modifier is first set to no smaller than −2 (following the Steady rules), and then halved, rounding up, to −1.
If the unit is Unstable, the Health Point losses due to Unstable are halved, rounding fractions up (i.e. towards more Health Point losses).

Terror:

When a unit containing Terror declares a Charge in the Charge Phase, the target must take a Panic Test. If the test is failed, the unit must choose Flee! as its Charge Reaction if allowed to do so (e.g. not already Engaged in Combat, etc.).
Units containing Terror are themselves immune to the effects of Terror.

Mindless:

A unit entirely with this rule automatically passes its Command Tests for Combat Reform, and automatically fails its Command Tests for Redirecting Charges.

Green Tide:

To-wound rolls of ‘1’ with Melee Attacks from friendly units within 8" must be rerolled.

Symbol of the Warborn Alliance:

The model can cast Guile and Fury (Hereditary Spell) as a Bound Spell (5+).
Each time the model attempts to cast that Bound Spell, the owner may freely choose which version to cast.

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Attack Attribute
Crush Attack:

When a model part with Crush Attack allocates its attacks in Combat, it may choose to exchange all of its Standard Melee Attacks for a single Standard Melee Attack, which has its Strength and Armour Penetration both set to 10 and gains Multiple Wounds (D3). This cannot be done as a Restricted Attack.

Stomp Attack:

A model part with Stomp Attack can make a Special Attack which is resolved at Agility Step 0, can only be allocated towards a Health Pool of Height 0–1, and inflicts X hits, using the model part’s Strength, Armour Penetration and Attack Attributes, but not Weapons. If more than one model part of a combined model has Stomp Attack, only a single model part (chosen by the model’s owner) can perform its Stomp Attack in each Round of Combat.

Grind Attack:

A model part with a Grind Attack can make a Special Attack which is resolved at the model part’s Agility, and inflicts X hits, using the model part’s Strength, Armour Penetration, and Attack Attributes, but not Weapons.
Remember that attacks multiplied into several hits are allocated after establishing how many hits are scored (i.e. after the attack has hit).

Melee Weapon
Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

Modifiers:

increment max(roster) 1
and
0 selections of Darrmu in roster (recursive)
0 selections of Tribe Leader in roster (recursive)
repeat for every 2500 (rounded up) limit::ea90-6996-33df-993c of any in roster
increment max(roster) 1
1+ selections of Darrmu in roster (recursive)
repeat for every 5000 (rounded up) limit::ea90-6996-33df-993c of any in roster
increment max(roster) 1
1+ selections of Tribe Leader in roster (recursive)
repeat for every 5000 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:5⟩
1+ selections of ⟨mount⟩ in Great Green Idol (recursive)
set Rarity Extraordinary in non-upgrade-entry-self.entries.recursive.profiles.Size
and
1+ selections of Darrmu in roster (recursive)
non-upgrade-entry-self is unit
set Rarity Extraordinary in non-upgrade-entry-self.entries.recursive.profiles.Size
and
1+ selections of Tribe Leader in roster (recursive)
non-upgrade-entry-self is unit
set Rarity Extraordinary in non-upgrade-entry-self.profiles.Size
1+ selections of Darrmu in roster (recursive)
set Rarity Extraordinary in non-upgrade-entry-self.profiles.Size
1+ selections of Tribe Leader in roster (recursive)
set max(roster) 0
1+ selections of Darrmu in roster (recursive)
set max(roster) 0
1+ selections of Tribe Leader in roster (recursive)
Used By (1)
Orcs and Goblins(Catalogue)

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