Beastie Chariot

(Entry)
Type:

mount

Categories:

Mount, Construct, Mount, ⟨Hgt:4⟩, ⟨mount⟩

EntryId:

5bd3-71af-919b-0056

Hidden:

false

Constraints:

max(roster): 0

Profiles:

Global AdvMarDisRsr
Beastie Chariot (Global)

8

4

C

Swiftstride, Light Troops, Exclusive (Beastie Chariot, Goblin Chariots)

Defensive HPDefResArmAegRules
Beastie Chariot (Defensive)

4

C

4

C+1

Offensive AttOffStrAPAgiRulesTags
Beastie (2)

2

3

3

1

3

Mount

Chassis

5

2

Impact Hits (D6+1)

Construct

Size HeightTypeBaseRarity
Beastie Chariot (Size)

4

Mount

50×100

Uncommon

Rule
Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Light Troops:

A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility).
If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility.
Note: this rule has no effect on other Move Manoeuvres, including March Moves.
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.

Exclusive:

This rule limits which units an Attachable Model is allowed to join.
  • Attachable Models with Exclusive (X) can only join units containing X.
  • Non-Attachable Models with Exclusive (X) can only be joined by Attachable Models with X.
  • If a unit has multiple instances of Exclusive, all criteria must be fulfilled together. The specific criteria for X can be unit names, Model Rules, Properties, upgrades, etc.
If a model has both Exclusive and Attached, apply all requirements from both rules (remember that a model that cannot be Deployed is considered a casualty).

Attack Attribute
Impact Hits:

If Charging, the model part can make a Special Attack which is resolved at Agility Step 10, and inflicts X hits, using the model part’s Strength, Armour Penetration, and Attack Attributes, but not Weapons.
Remember that attacks multiplied into several hits are allocated after establishing how many hits are scored (i.e. after the attack has hit). If more than one model part of a combined model has Impact Hits, only a single model part (chosen by the model’s owner) can perform its Impact Hits in a Round of Combat.

Melee Weapon
Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

Modifiers:

increment max(roster) 1
repeat for every 1500 (rounded up) limit::ea90-6996-33df-993c of any in roster
Used By (3)

Building an army? Create, validate and share your list with New Recruit, army builder for The 9th Age and many more games.

Try the builder