Tusker

(Entry)
Type:

mount

Categories:

Mount, Mount, ⟨Hgt:4⟩, ⟨mount⟩, ⟨loses:lighttroops⟩

EntryId:

dc29-9d4f-b9f2-73a5

Hidden:

false

Constraints:

max(roster): 0

Profiles:

Global AdvMarDisRsrRules
Tusker (Global)

8

7

C

Solitary, Swiftstride

Defensive HPDefResArmAegRules
Tusker (Defensive)

C

C

C

C+2

Offensive AttOffStrAPAgiTags
Tusker

4

3

5

2

2

Mount, Beast

Impact Hits (D3), Stomp Attack (1)

Size HeightTypeBaseRarity
Tusker (Size)

4

Mount, Beast

50×100

Rare

Rule
Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Attack Attribute
Impact Hits:

If Charging, the model part can make a Special Attack which is resolved at Agility Step 10, and inflicts X hits, using the model part’s Strength, Armour Penetration, and Attack Attributes, but not Weapons.
Remember that attacks multiplied into several hits are allocated after establishing how many hits are scored (i.e. after the attack has hit). If more than one model part of a combined model has Impact Hits, only a single model part (chosen by the model’s owner) can perform its Impact Hits in a Round of Combat.

Stomp Attack:

A model part with Stomp Attack can make a Special Attack which is resolved at Agility Step 0, can only be allocated towards a Health Pool of Height 0–1, and inflicts X hits, using the model part’s Strength, Armour Penetration and Attack Attributes, but not Weapons. If more than one model part of a combined model has Stomp Attack, only a single model part (chosen by the model’s owner) can perform its Stomp Attack in each Round of Combat.

Melee Weapon
Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

Modifiers:

increment max(roster) 1
repeat for every 2500 (rounded up) limit::ea90-6996-33df-993c of any in roster
replace Rules , Light Troops with in non-upgrade-entry-self.entries.recursive.profiles.Offensive
non-upgrade-entry-self is unit
replace Rules , Light Troops with in non-upgrade-entry-self.profiles.Offensive
replace Rules Light Troops with in non-upgrade-entry-self.entries.recursive.profiles.Offensive
non-upgrade-entry-self is unit
replace Rules Light Troops with in non-upgrade-entry-self.profiles.Offensive
replace Rules Light Troops, with in non-upgrade-entry-self.entries.recursive.profiles.Offensive
non-upgrade-entry-self is unit
replace Rules Light Troops, with in non-upgrade-entry-self.profiles.Offensive
replace Rules , Light Troops with in non-upgrade-entry-self.entries.recursive.profiles.Defensive
non-upgrade-entry-self is unit
replace Rules , Light Troops with in non-upgrade-entry-self.profiles.Defensive
replace Rules Light Troops with in non-upgrade-entry-self.entries.recursive.profiles.Defensive
non-upgrade-entry-self is unit
replace Rules Light Troops with in non-upgrade-entry-self.profiles.Defensive
replace Rules Light Troops, with in non-upgrade-entry-self.entries.recursive.profiles.Defensive
non-upgrade-entry-self is unit
replace Rules Light Troops, with in non-upgrade-entry-self.profiles.Defensive
replace Rules , Light Troops with in non-upgrade-entry-self.entries.recursive.profiles.Global
non-upgrade-entry-self is unit
replace Rules , Light Troops with in non-upgrade-entry-self.profiles.Global
replace Rules Light Troops with in non-upgrade-entry-self.entries.recursive.profiles.Global
non-upgrade-entry-self is unit
replace Rules Light Troops with in non-upgrade-entry-self.profiles.Global
replace Rules Light Troops, with in non-upgrade-entry-self.entries.recursive.profiles.Global
non-upgrade-entry-self is unit
replace Rules Light Troops, with in non-upgrade-entry-self.profiles.Global
Used By (1)

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