Bruiser

(Entry)
Type:

model

EntryId:

a81a-6e84-cb5b-763b

Hidden:

false

Costs: 50 pts

Constraints:

min: 3
max: 10

Profiles:

Global AdvMarDisRsrRules
Bruisers (Global)

6

6

8

First Strike (Resolute)

Defensive HPDefResArmAegRules
Bruisers (Defensive)

3

3

4

2

Offensive AttOffStrAPAgiTags
Bruiser

3

3

4

1

2

Ogre, Metal Armour

Impact Hits (1), Stomp Attack (1), Great Weapon

Size HeightTypeBaseRarity
Bruisers (Size)

3

Ogre, Metal Armour

40×40

Common

Attack Attribute
First Strike:

During its First Round of Combat, any model part with First Strike, or using a weapon with First Strike, gains the Rules and Characteristic modifiers stated in brackets.
For example, a model part with First Strike (+1 Str) gains +1 Str in its First Round of Combat.

Impact Hits:

If Charging, the model part can make a Special Attack which is resolved at Agility Step 10, and inflicts X hits, using the model part’s Strength, Armour Penetration, and Attack Attributes, but not Weapons.
Remember that attacks multiplied into several hits are allocated after establishing how many hits are scored (i.e. after the attack has hit). If more than one model part of a combined model has Impact Hits, only a single model part (chosen by the model’s owner) can perform its Impact Hits in a Round of Combat.

Stomp Attack:

A model part with Stomp Attack can make a Special Attack which is resolved at Agility Step 0, can only be allocated towards a Health Pool of Height 0–1, and inflicts X hits, using the model part’s Strength, Armour Penetration and Attack Attributes, but not Weapons. If more than one model part of a combined model has Stomp Attack, only a single model part (chosen by the model’s owner) can perform its Stomp Attack in each Round of Combat.

Melee Weapon
Great Weapon:

+2 Str, +2 AP, always Agi 0. Two-Handed

Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

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