Tusker Cavalry

(Entry)
Type:

model

EntryId:

73d3-8cd6-1dfa-765f

Hidden:

false

Costs: 95 pts

Constraints:

min: 3
max: 5
Options (2)

Profiles:

Global AdvMarDisRsrRules
Tusker Cavalry (Global)

8

7

8

Swiftstride

Defensive HPDefResArmAegRules
Tusker Cavalry (Defensive)

3

3

5

4

Offensive AttOffStrAPAgiRulesTags
Rider

3

3

4

1

2

Ogre, Metal Armour

Rule
Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

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