Valish, the Chefling

(Unit)
Type:

model

Category:

Characters

Categories:

Construct, ⟨Hgt:3⟩, ⟨Character⟩, Characters

LinkId:

3db6-fc19-2074-edc4

Hidden:

false

Costs: 250 pts

Constraints:

max(roster): 1
Options (1)
Weapon:

Profiles:

Global AdvMarDisRsr
Valish, the Chefling (Global)

6

6

6

Attached, War Platform, Eru’s Secret Recipes, Ghost Pepper, Gone but not Forgotten

Defensive HPDefResArmAegRules
Valish, the Chefling (Defensive)

5

3

5

3

Offensive AttOffStrAPAgiRulesTags
Valish

1

2

2

0

3

Halfling

Stir Master

4

5

5

2

4

Grind Attack (1)

Ogre

Chassis

4

1

Impact Hits (1)

Construct

Size HeightTypeBaseRarity
Valish, the Chefling (Size)

3

Halfling

40×80

Legendary

Rule
Attached:

This model must be Deployed inside a unit containing a Rank-and-File model, and cannot voluntarily leave its unit.

War Platform:

The model follows the rules for Attachable Models, with the following exceptions:
  • It can never perform Make Way moves (not even if it is also a Character).
  • Ranged Attacks and Special Attack allocated onto a unit with a War Platform joined to it can only target the War Platform if there are fewer than 5 Rank-and-File models (or fewer than 3 if they are of Height 3–5) in the unit. (If there are no Rank-and-File models in the unit, ignore this rule.)
  • Any given unit can never contain more than a single model with War Platform at a time. When the model is joined to a unit, its Mobility and Charge Speed is set to that of its unit, with the following exceptions:
  • If there are no Rank-and-File models from the unit in contact with the War Platform’s flank Facings (right and left side), the model must use its own Mobility and Charge Speed instead. Meaning that, if slower than the unit, the unit’s Mobility and Charge Speed are set to those of the War Platform.
  • The War Platform cannot use the unit’s Mobility and Charge Speed values when leaving the unit (including Charging out of it). Instead, it uses its own Mobility and Charge Speed.

Eru’s Secret Recipes:

At the start of each friendly Player Turn, pick one of the following to affect the Chefling’s unit. Duration: One Turn.
  • Bluehoove Goat Stew: +2 Mob, Strider
  • Trollbear Goulash: Regeneration (6+), Recover a single HP on a Rank-and-File model in the Chefling’s unit.
  • Stonecold Soup: Channel (1), Courageous, and Disciplined

Ghost Pepper:

During each friendly Shooting Phase, select a single model part in the Chefling’s unit: it gains Breath Attack (Str 3, AP 0). Duration: One Phase.

Gone but not Forgotten:

If Valish is removed as a casualty, all friendly model parts with Ogre gain Hatred (against the unit that caused Valish to be removed as a casualty*). Duration: Permanent.
* This includes all models joined to it.

Attack Attribute
Grind Attack:

A model part with a Grind Attack can make a Special Attack which is resolved at the model part’s Agility, and inflicts X hits, using the model part’s Strength, Armour Penetration, and Attack Attributes, but not Weapons.
Remember that attacks multiplied into several hits are allocated after establishing how many hits are scored (i.e. after the attack has hit).

Impact Hits:

If Charging, the model part can make a Special Attack which is resolved at Agility Step 10, and inflicts X hits, using the model part’s Strength, Armour Penetration, and Attack Attributes, but not Weapons.
Remember that attacks multiplied into several hits are allocated after establishing how many hits are scored (i.e. after the attack has hit). If more than one model part of a combined model has Impact Hits, only a single model part (chosen by the model’s owner) can perform its Impact Hits in a Round of Combat.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

Modifiers:

remove category ⟨Hgt:3⟩
1+ selections of ⟨mount⟩ in Valish, the Chefling (recursive)
Used By (1)
Ogre Khans(Catalogue)

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