Ganzorig Ironbond

(Unit)
Type:

model

Category:

Characters

Categories:

General, Metal Armour, ⟨Hgt:3⟩, ⟨Character⟩, Characters

LinkId:

277f-8394-b623-0e6a

Hidden:

false

Costs: 500 pts

Constraints:

max(roster): 1
Options (1)
Weapon:

Profiles:

Global AdvMarDisRsr
Ganzorig Ironbond (Global)

6

6

9

Disciplined, Light Troops, General, Young Mercenaries, Been There, Done That., Get the Job Done!, Stubborn

Defensive HPDefResArmAegRules
Ganzorig Ironbond (Defensive)

5

6

5

4

Resistance

Offensive AttOffStrAPAgiTags
Ganzorig

5

6

5

2

4

Ogre, Metal Armour

Weapon Master, Stomp Attack (1), Impact Hits (D3), Iron Fist, Paired Weapons, Great Weapon, Halberd, Brace of Ogre Pistols, Ogre Crossbow, Hunting Spear

Size HeightTypeBaseRarity
Ganzorig Ironbond (Size)

3

Ogre, Metal Armour

40×40

Legendary

Rule
Disciplined:

Command Tests taken by a unit containing Disciplined benefit from Minimised.

Light Troops:

A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility).
If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility.
Note: this rule has no effect on other Move Manoeuvres, including March Moves.
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.

General:

A model with this rule is always the General.
Note: this means than only one model with General can be included in an Army List.

Young Mercenaries:

All friendly Bruiser model parts in an army containing Ganzorig benefit from First Strike (Fury), as long as he is on the Battlefield.

Been There, Done That.:

Every friendly unit of Mercenary Veterans and Mercenary Gunners gains Bodyguard (Ganzorig). In addition, when joined to one of these units, Ganzorig benefits from any Extraordinary Model Rule upgrades the unit has.

Get the Job Done!:

One use only. During 'Calculate Final Combat Score' (Round of Combat, step 4.B), Ganzorig may Recover up to 2 Health Points and adds +2 Combat Resolution to his side.

Stubborn:

When a unit containing Stubborn loses a Round of Combat, halve the penalty to its Discipline from the Combat Score difference, rounding fractions up (i.e. towards a larger modifier).
If the unit is also Steady, the modifier is first set to no smaller than −2 (following the Steady rules), and then halved, rounding up, to −1.
If the unit is Unstable, the Health Point losses due to Unstable are halved, rounding fractions up (i.e. towards more Health Point losses).

Resistance:

Attacks allocated against the model’s Health Pool must reroll successful to-wound rolls.
If Resistance is associated with an Attack Attribute, Property or Rule in brackets (X), then it only applies against attacks with that Attack Attribute or made by a model with that Property or Rule.

Attack Attribute
Weapon Master:

The model part may choose what Melee Weapon to use in each Round of Combat, instead of only in the First Round of Combat.
In addition, it may choose to use a Hand Weapon or Innate Weapons even if it has other Melee Weapons. If armed with an Enchanted Weapon, it must still use it (i.e. it only needs to conform to the Priority 1. of weapon choice).
All Rank-and-File models in a unit still need to choose the same weapon.

Stomp Attack:

A model part with Stomp Attack can make a Special Attack which is resolved at Agility Step 0, can only be allocated towards a Health Pool of Height 0–1, and inflicts X hits, using the model part’s Strength, Armour Penetration and Attack Attributes, but not Weapons. If more than one model part of a combined model has Stomp Attack, only a single model part (chosen by the model’s owner) can perform its Stomp Attack in each Round of Combat.

Impact Hits:

If Charging, the model part can make a Special Attack which is resolved at Agility Step 10, and inflicts X hits, using the model part’s Strength, Armour Penetration, and Attack Attributes, but not Weapons.
Remember that attacks multiplied into several hits are allocated after establishing how many hits are scored (i.e. after the attack has hit). If more than one model part of a combined model has Impact Hits, only a single model part (chosen by the model’s owner) can perform its Impact Hits in a Round of Combat.

Melee Weapon
Iron Fist:

+1 Arm against Melee Attacks, +1 Att, and Parry.

Paired Weapons:

+1 Att, +1 Off. Two-Handed.
Attacks made with Paired Weapons ignore Parry.

Great Weapon:

+2 Str, +2 AP, always Agi 0. Two-Handed

Halberd:

+1 Str, +1 AP. Two-Handed

Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Ranged Weapon AimRangeShotsStrAP
Brace of Ogre Pistols

24"

2

4

2

Counts as Paired Weapons in Combat, Quick to Fire, Stand and Shoot

NameAimRangeShotsStrAPAttack Attributes
Brace of Ogre PistolsX24"242
Stand and Shoot, Quick to Fire, Counts as a Paired Weapons in Combat

Ogre Crossbow

30"

1

3

1

Area Attack (1x5), Direct Hit (Str 6, AP 2)

NameAimRangeShotsStrAPAttack Attributes
Ogre CrossbowX30"131Area Attack (1×5), Direct Hit (Str 6, AP 2)

Hunting Spear

12"

1

User+1

User+1

March and Shoot, Multiple Wounds (D3, Towards Height 5), Quick to Fire

NameAimRangeShotsStrAPAttack Attributes
Hunting SpearX12"1User +1User +1Quick to Fire, March and Shoot, Multiple Wounds (D3, towards Height 5)

Modifiers:

remove category ⟨Hgt:3⟩
1+ selections of ⟨mount⟩ in Ganzorig Ironbond (recursive)
Used By (1)
Ogre Khans(Catalogue)

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