Knights of the Quest

(Entry)
Type:

model

EntryId:

d7a2-62a4-f430-d6af

Hidden:

false

Costs: 65 pts

Constraints:

min: 6
max: 9
Options (1)

Profiles:

Global AdvMarDisRsrRules
Knights of the Quest (Global)

8

8

8

Fearless, Swiftstride, Lance Formation

Defensive HPDefResArmAegRules
Knights of the Quest (Defensive)

1

5

4

4

Nobility, Shield

Offensive AttOffStrAPAgiRulesTags
Questing Knight

2

5

4

1

4

The Quest, Bastard Sword

Human, Metal Armour

Rule
Fearless:

A unit containing Fearless automatically passes Panic Tests, cannot choose Flee! as a Charge Reaction (unless it is already Shaken, or the entire unit has Feigned Flight).
In addition it ignores the effects of Horror.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Lance Formation:

A unit entirely with Lance Formation only needs to have three files to form Proper Ranks.
However, the unit is never considered to have more than one Proper Rank for the purpose of Rank Bonus. Moreover, when in a unit that has exactly three files, each model part on a model with Lance Formation gains two instances of Fight in Extra Rank.

Nobility:

The model gains Aegis (5+, against no Armour Save).
This Aegis save can only be used against attacks where the model cannot take an Armour Save, or would automatically fail it.

Shield:

A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon.
A model using a Shield gains +1 Arm.
In addition, any Height 1-3 model using a Hand Weapon while using a Shield gains Parry.
Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon .
Remember that since Shield (and parry) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour.

The Quest:

During Pre-game Selections, an army containing The Quest selects a unit entry from the opponent’s Army Book, which cannot be a Character mount (but can be a Character Entry).
All instances of the selected Unit Entry in the opponent’s Army List are marked with a Quest Marker.
Model parts with The Quest benefit from Lethal Strike (against units containing a Quest Marker) and Zeal (against units containing a Quest Marker).

Melee Weapon
Bastard Sword:

Counts as a Hand Weapon, with the following additional rules: +1 Str, and Devastating Charge (+1 AP).

Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

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