model
d7a2-62a4-f430-d6af
false
| Global | Adv | Mar | Dis | Rsr | Rules |
|---|---|---|---|---|---|
| Knights of the Quest (Global) | 8 | 8 | 8 | Fearless, Swiftstride, Lance Formation |
| Defensive | HP | Def | Res | Arm | Aeg | Rules |
|---|---|---|---|---|---|---|
| Knights of the Quest (Defensive) | 1 | 5 | 4 | 4 | Nobility, Shield |
| Offensive | Att | Off | Str | AP | Agi | Rules | Tags |
|---|---|---|---|---|---|---|---|
| Questing Knight | 2 | 5 | 4 | 1 | 4 | The Quest, Bastard Sword | Human, Metal Armour |
| Rule |
|---|
| Fearless: A unit containing Fearless automatically passes Panic Tests, cannot choose Flee! as a Charge Reaction (unless it is already Shaken, or the entire unit has Feigned Flight). |
| Swiftstride: Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised. |
| Lance Formation: A unit entirely with Lance Formation only needs to have three files to form Proper Ranks. |
| Nobility: The model gains Aegis (5+, against no Armour Save). |
| Shield: A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon. |
| The Quest: During Pre-game Selections, an army containing The Quest selects a unit entry from the opponent’s Army Book, which cannot be a Character mount (but can be a Character Entry). |
| Melee Weapon |
|---|
| Bastard Sword: Counts as a Hand Weapon, with the following additional rules: +1 Str, and Devastating Charge (+1 AP). |
| Hand Weapon: During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master. |
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