Lowborn Archer

(Entry)
Type:

model

EntryId:

cbee-1547-9889-a1c3

Hidden:

false

Costs: 7 pts

Constraints:

min: 15
max: 30
Options (1)

Profiles:

Global AdvMarDisRsrRules
Lowborn Archers (Global)

4

4

6

Insignificant, Braziers

Defensive HPDefResArmAegRules
Lowborn Archers (Defensive)

1

2

3

0

Commonfolk

Offensive AttOffStrAPAgiRulesTags
Lowborn Archer

1

2

3

0

3

Human

Size HeightTypeBaseRarity
Lowborn Archers (Size)

1

Human

20×20

Regular

Rule
Insignificant:

Units entirely with Insignificant do not cause Panic Tests on units not containing Insignificant when making Flee Moves through them.

Braziers:

In each Shooting Phase, before selecting its target, a unit containing Braziers may choose to gain Flaming Attacks (Shooting), with Duration: One Phase.

Commonfolk:

The model gains Aegis (5+) while Engaged in the same Combined Combat as another friendly unit.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

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