Siege Weapon

(Unit)
Type:

unit

Category:

Special

Categories:

Construct, ⟨Hgt:2⟩, Special

LinkId:

b965-4a05-077f-590f

Hidden:

false

Costs: 75 pts

Constraints:

max(roster): 0
Options (1)

Profiles:

Global AdvMarDisRsrRules
Siege Weapon (Global)

0

0

7

Emplacement, Solitary

Defensive HPDefResArmAegRules
Siege Weapon (Defensive)

5

1

4

0

Clergy

Offensive AttOffStrAPAgiRulesTags
Crew

4

2

3

0

3

Human, Construct, Siege

Size HeightTypeBaseRarity
Siege Weapon (Size)

2

Human, Construct, Siege

75×75

Rare

Rule
Emplacement:

Units entirely with Emplacement cannot Declare Charges, perform March Moves or Pursue Moves (including as part of a Random Movement), or choose the Flee! Charge Reaction. If a unit entirely with Emplacement is about to perform a Flee Move, it is instead removed as a casualty.
The model cannot shoot in the same Player Turn that it has performed a Move Manoeuvre.
Units entirely with Emplacement can draw Line of Sight in any direction from any points on their base (i.e. they are not limited by their Front Facing or Front Arc).
When determining facing it is shooting towards, measure from the centre of model with Emplacement´s base, instead of its Front Facing.

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Clergy:

The model gains Aegis (5+, against Magical Attacks).

Melee Weapon
Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

Modifiers:

increment max(roster) 1
repeat for every 2500 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:2⟩
1+ selections of ⟨mount⟩ in Siege Weapon (recursive)
Used By (1)

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