unit
Special
Construct, ⟨Hgt:2⟩, Special
b965-4a05-077f-590f
false
| Global | Adv | Mar | Dis | Rsr | Rules |
|---|---|---|---|---|---|
| Siege Weapon (Global) | 0 | 0 | 7 | Emplacement, Solitary |
| Defensive | HP | Def | Res | Arm | Aeg | Rules |
|---|---|---|---|---|---|---|
| Siege Weapon (Defensive) | 5 | 1 | 4 | 0 | Clergy |
| Offensive | Att | Off | Str | AP | Agi | Rules | Tags |
|---|---|---|---|---|---|---|---|
| Crew | 4 | 2 | 3 | 0 | 3 | Human, Construct, Siege |
| Size | Height | Type | Base | Rarity |
|---|---|---|---|---|
| Siege Weapon (Size) | 2 | Human, Construct, Siege | 75×75 | Rare |
| Rule |
|---|
| Emplacement: Units entirely with Emplacement cannot Declare Charges, perform March Moves or Pursue Moves (including as part of a Random Movement), or choose the Flee! Charge Reaction. If a unit entirely with Emplacement is about to perform a Flee Move, it is instead removed as a casualty. |
| Solitary: Units containing Solitary can never join other units, and can never be joined by other models. |
| Clergy: The model gains Aegis (5+, against Magical Attacks). |
| Melee Weapon |
|---|
| Innate Weapons: During Combat Choices a model part can only choose Innate Weapons if it has no other options. |
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