Man-at-Arms

(Entry)
Type:

model

EntryId:

89d2-d2ba-1d03-d3f6

Hidden:

false

Costs: 15 pts

Constraints:

min: 15
max: 30
Options (1)

Profiles:

Global AdvMarDisRsrRules
Men-at-Arms (Global)

4

4

8

Defensive HPDefResArmAegRules
Men-at-Arms (Defensive)

1

4

3

2

Stalwart Defence, Shield

Offensive AttOffStrAPAgiRulesTags
Man-at-Arms

1

4

4

1

3

Human, Metal Armour

Size HeightTypeBaseRarity
Men-at-Arms (Size)

1

Human, Metal Armour

20×20

Rare

Rule
Stalwart Defence:

Enemy units in Contact with the model lose Devastating Charge.

Shield:

A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon.
A model using a Shield gains +1 Arm.
In addition, any Height 1-3 model using a Hand Weapon while using a Shield gains Parry.
Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon .
Remember that since Shield (and parry) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

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