mount
Mount, Mount, ⟨Hgt:2⟩, ⟨mount⟩
890b-40b0-5553-564a
false
| Global | Adv | Mar | Dis | Rsr | Rules |
|---|---|---|---|---|---|
| Heraldic Steed (Global) | 8 | 10 | C | Fly, Light Troops, Vanguard, Swiftstride |
| Defensive | HP | Def | Res | Arm | Aeg | Rules |
|---|---|---|---|---|---|---|
| Heraldic Steed (Defensive) | C | C | C | C+2 | Hard Target (1) |
| Offensive | Att | Off | Str | AP | Agi | Rules | Tags |
|---|---|---|---|---|---|---|---|
| Heraldic Steed | 1 | 4 | 4 | 1 | 3 | Devastating Charge (1 At) | Mount |
| Size | Height | Type | Base | Rarity |
|---|---|---|---|---|
| Heraldic Steed (Size) | 2 | Mount | 40×40 | Rare |
| Rule |
|---|
| Fly: Units entirely with Fly ignore Terrain Features, Open Terrain and other units during Move Manoeuvres and Charge Moves. |
| Light Troops: A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility). |
| Vanguard: After Deployment, units entirely with Vanguard may perform a pre-game Reform, Advance, or March Move, called a Vanguard Move, with the following exceptions: |
| Swiftstride: Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised. |
| Hard Target: Shooting Attacks allocated against a Health Pool with Hard Target suffer −X to hit. |
| Attack Attribute |
|---|
| Devastating Charge: A Charging model part with Devastating Charge, or using a weapon with Devastating Charge, gains the Rules and Characteristic modifiers stated in brackets. |
| Melee Weapon |
|---|
| Innate Weapons: During Combat Choices a model part can only choose Innate Weapons if it has no other options. |
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