Hernaut Le Rouquin

(Unit)
Type:

model

Category:

Characters

Categories:

Wizard, Wizard Adept, Metal Armour, ⟨Hgt:1⟩, ⟨Character⟩, Characters

LinkId:

6a90-7fac-dbfa-6913

Hidden:

false

Costs: 260 pts

Constraints:

max(roster): 1
Options (2)
Path:
Weapon:

Profiles:

Global AdvMarDisRsr
Hernaut Le Rouquin (Global)

4

4

8

Hidden, Infuriating Wit, “Borrowed” Steed, Wizard Adept

Defensive HPDefResArmAeg
Hernaut Le Rouquin (Defensive)

3

4

4

2

Commonfolk, Leprechaun Companion, Afflict (Pursuit Distance is always 0"), Aegis (6+)

Offensive AttOffStrAPAgiRulesTags
Hernaut Le Rouquin

2

4

4

1

4

Human, Metal Armour

Size HeightTypeBaseRarity
Hernaut Le Rouquin (Size)

1

Human, Metal Armour

20×20

Legendary

Rule
Hidden:

The model is not Deployed as normal.
Instead, at the start of any Player Turn, it may choose a friendly Rank-and-File model, which satisfy the following criteria:
  • The model with Hidden could normally have joined the unit.
  • The model with Hidden has an identical base size and Height as the Rank-and-File models in the unit.
  • The unit is not Shaken and is not a Summoned unit but it can be Engaged in Combat. After choosing an eligible unit, follow these steps:
  • Remove a Rank-and-File model, with the same base size as the model with Hidden, from the front rank of the chosen unit as a casualty.
  • Deploy the model with Hidden where the removed model was positioned. If the chosen unit is engaged in Combat when being joined by a model with Hidden, consider the model with Hidden to be in First Round of Combat for all rules purposes, with Duration: End of Turn.
Note: Attachable Models with Hidden can still be Deployed using the Hidden rules.

Infuriating Wit:

Maximised (Charge Range rolls) towards any unit containing Hernaut.

“Borrowed” Steed:

Immediately before choosing a unit to join using the Hidden rule, Hernaut may gain a “Destrier” mount for free, without any upgrades.

Wizard Adept:

The model becomes a Wizard, gains Channel (1), and knows 3 different Learned Spells, chosen from the Apprentice Spell and the Adept Spells (#1#4) of the Magic Path it has chosen.
It may Swap Spells during Pre-game Selections. See the Battle Preparation chapter for details.

Commonfolk:

The model gains Aegis (5+) while Engaged in the same Combined Combat as another friendly unit.

Leprechaun Companion:

Each Standard Melee Attack allocated against Hernaut that fails its to-hit roll is instead allocated towards the attacking model’s Health Pool with Automatic Hits.

Afflict:

Units in contact with one or more enemy models with Afflict (X), suffer the effects given by X.
A unit can only be affected by one instance of Afflict (X) with an identical X value at a time.
If the brackets from two instances of Afflict are not identical (i.e. they have a different X), then they are considered different rules: apply the effects of both.

Aegis:

Aegis is a Special Save, with a value indicated in brackets (X).
If X is given as a modifier and with a maximum value (e.g. +2), the model gains this as a modifier to all its Aegis Special Save rolls, which can never be increased to rolls better than 3+. If the model does not have Aegis, it instead gains Aegis (7 X+). For example, a model without Aegis that gains Aegis (+2) will gain Aegis (5+).
Note that Aegis Saves cannot be taken against attacks with Divine Attacks.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

remove category ⟨Hgt:1⟩
1+ selections of ⟨mount⟩ in Hernaut Le Rouquin (recursive)
Used By (1)

Building an army? Create, validate and share your list with New Recruit, army builder for The 9th Age and many more games.

Try the builder