King Henry the Young

(Unit)
Type:

model

Category:

Characters

Categories:

General, Metal Armour, Mount, ⟨Hgt:2⟩, ⟨Character⟩, Characters

LinkId:

59d8-807c-b50c-e1a7

Hidden:

false

Costs: 480 pts

Constraints:

max(roster): 1
Options (2)
Weapon:

Profiles:

Global AdvMarDisRsr
King Henry the Young (Global)

8

8

9

General, Disciplined, New Guard, Swiftstride, Lance Formation, Our Brave King

Defensive HPDefResArmAeg
King Henry the Young (Defensive)

3

6

4

4

Aegis (6+), Nobility, Shield, Fae Breasplate

Offensive AttOffStrAPAgiRulesTags
King Henry the Young

4

6

4

1

6

Feyforged Lance

Human, Metal Armour

Rule
General:

A model with this rule is always the General.
Note: this means than only one model with General can be included in an Army List.

Disciplined:

Command Tests taken by a unit containing Disciplined benefit from Minimised.

New Guard:

Dukes cannot be taken in an Army List containing King Henry the Young.
In addition, friendly units containing a Folk Hero with Castellan benefit from +1 Mob.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Lance Formation:

A unit entirely with Lance Formation only needs to have three files to form Proper Ranks.
However, the unit is never considered to have more than one Proper Rank for the purpose of Rank Bonus. Moreover, when in a unit that has exactly three files, each model part on a model with Lance Formation gains two instances of Fight in Extra Rank.

Our Brave King:

Combats containing a friendly unit where the Rank-and-File models contains Commonfolk within 12" of King Henry the Young gain a bonus to Static Combat Resolution equal to the number of unsaved wounds inflicted by King Henry the Young in the current Melee Phase.
This does not apply to Combats King Henry is a part of.

Aegis:

Aegis is a Special Save, with a value indicated in brackets (X).
If X is given as a modifier and with a maximum value (e.g. +2), the model gains this as a modifier to all its Aegis Special Save rolls, which can never be increased to rolls better than 3+. If the model does not have Aegis, it instead gains Aegis (7 X+). For example, a model without Aegis that gains Aegis (+2) will gain Aegis (5+).
Note that Aegis Saves cannot be taken against attacks with Divine Attacks.

Nobility:

The model gains Aegis (5+, against no Armour Save).
This Aegis save can only be used against attacks where the model cannot take an Armour Save, or would automatically fail it.

Shield:

A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon.
A model using a Shield gains +1 Arm.
In addition, any Height 1-3 model using a Hand Weapon while using a Shield gains Parry.
Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon .
Remember that since Shield (and parry) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour.

Fae Breasplate:

+1 Arm and Distracting (1).

Feyforged Lance:

Lance. Devastating Charge (+2 Att), Lethal Strike, and Zeal

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

remove category ⟨Hgt:2⟩
1+ selections of ⟨mount⟩ in King Henry the Young (recursive)
Used By (1)

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