Knights of the Realm

(Entry)
Type:

model

EntryId:

4d92-b8da-0685-674e

Hidden:

false

Costs: 40 pts

Constraints:

min: 6
max: 12
Options (1)

Profiles:

Global AdvMarDisRsrRules
Knights of the Realm (Global)

8

8

8

Swiftstride, Lance Formation

Defensive HPDefResArmAegRules
Knights of the Realm (Defensive)

1

4

3

4

Nobility, Shield

Offensive AttOffStrAPAgiRulesTags
Realm Knight

1

4

4

1

3

Lance

Human, Metal Armour

Rule
Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Lance Formation:

A unit entirely with Lance Formation only needs to have three files to form Proper Ranks.
However, the unit is never considered to have more than one Proper Rank for the purpose of Rank Bonus. Moreover, when in a unit that has exactly three files, each model part on a model with Lance Formation gains two instances of Fight in Extra Rank.

Nobility:

The model gains Aegis (5+, against no Armour Save).
This Aegis save can only be used against attacks where the model cannot take an Armour Save, or would automatically fail it.

Shield:

A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon.
A model using a Shield gains +1 Arm.
In addition, any Height 1-3 model using a Hand Weapon while using a Shield gains Parry.
Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon .
Remember that since Shield (and parry) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour.

Melee Weapon
Lance:

Devastating Charge (+2 Str, +2 AP, +1 Agi)
Only models with Centauroid or Mount can use a Lance.

Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

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