Mounted Serjeant

(Entry)
Type:

model

EntryId:

014c-33d1-1f24-9b9f

Hidden:

false

Costs: 20 pts

Constraints:

min: 8
max: 15
Options (2)

Profiles:

Global AdvMarDisRsrRules
Mounted Serjeants (Global)

8

8

7

Ordo Minister, Swiftstride

Defensive HPDefResArmAegRules
Mounted Serjeants (Defensive)

1

3

3

4

Clergy, Shield

Offensive AttOffStrAPAgiRules
Mounted Serjeant

1

3

3

0

3

First Strike (Hatred)

Human, Metal Armour, Holy Vows

Rule
Ordo Minister:

Anytime during a friendly Magic Phase, before Casting Spells (Magic Phase, 5), each unit containing Ordo Minister may gain one of the following effects:
  • Raise 1 HP on a Rank-and-File Health Pool in the unit.
  • Discard 1 Blessing Token and Recover 1 HP on any model in the unit.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Clergy:

The model gains Aegis (5+, against Magical Attacks).

Shield:

A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon.
A model using a Shield gains +1 Arm.
In addition, any Height 1-3 model using a Hand Weapon while using a Shield gains Parry.
Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon .
Remember that since Shield (and parry) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour.

Attack Attribute
First Strike:

During its First Round of Combat, any model part with First Strike, or using a weapon with First Strike, gains the Rules and Characteristic modifiers stated in brackets.
For example, a model part with First Strike (+1 Str) gains +1 Str in its First Round of Combat.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

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