Ibat-Sokavum, the Flying Charioteer

(Unit)
Type:

model

Category:

Characters

Categories:

General, Metal Armour, Construct, Mount, ⟨Hgt:4⟩, ⟨Character⟩, Characters

LinkId:

eb86-1ce0-d527-400e

Hidden:

false

Costs: 540 pts

Constraints:

max(roster): 1
Options (2)
Weapon:

Profiles:

Global AdvMarDisRsr
Ibat-Sokavum, the Flying Charioteer (Global)

7

4

10

Fly, Light Troops, General, Solitary, Swiftstride, Helm of Kadim Command

Defensive HPDefResArmAeg
Ibat-Sokavum, the Flying Charioteer (Defensive)

5

7

5

4

Infernal Armour, Aegis (4+), Aegis (3+, against Flaming Attacks), Burning Armour

Offensive AttOffStrAPAgiTags
Ibat-Sokavum

4

7

4

1

4

Dwarf, Metal Armour

Flaming Attacks, Magical Attacks, First Strike (Hatred), Blivet Lance

Nezibrutash

5

2

Construct

Flaming Attacks, Impact Hits (1D6+2)

Rule
Fly:

Units entirely with Fly ignore Terrain Features, Open Terrain and other units during Move Manoeuvres and Charge Moves.
The unit must follow the Unit Spacing rule at the end of any of its moves, and Terrain Features and Open Terrain from which the model starts or ends its move still affect it.
The charged unit is not ignored during a Charge Move, and there must be room for the unit’s Front Facing to be placed in contact with the charged unit before the Initial Align Move.

Light Troops:

A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility).
If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility.
Note: this rule has no effect on other Move Manoeuvres, including March Moves.
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.

General:

A model with this rule is always the General.
Note: this means than only one model with General can be included in an Army List.

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Helm of Kadim Command:

Model parts with Kadim in friendly units within 12" of Ibat-Sokavum gain First Strike (Hatred (against Weakness (Flaming Attacks))).

Infernal Armour:

The model gains Resistance (Flaming Attacks).

Aegis:

Aegis is a Special Save, with a value indicated in brackets (X).
If X is given as a modifier and with a maximum value (e.g. +2), the model gains this as a modifier to all its Aegis Special Save rolls, which can never be increased to rolls better than 3+. If the model does not have Aegis, it instead gains Aegis (7 X+). For example, a model without Aegis that gains Aegis (+2) will gain Aegis (5+).
Note that Aegis Saves cannot be taken against attacks with Divine Attacks.

Burning Armour:

Each time a Standard Melee Attack allocated against Ibat-Sokavum results in a to-hit roll of ‘1’, the attacking model’s Health Pool suffers a hit with Str 4, AP 0, Automatic Hits and Flaming Attacks.

Blivet Lance:

Lance. Devastating Charge (+5 Agi). Attacks with the Blivet Lance ignore negative modifiers to to-hit rolls.

Attack Attribute
First Strike:

During its First Round of Combat, any model part with First Strike, or using a weapon with First Strike, gains the Rules and Characteristic modifiers stated in brackets.
For example, a model part with First Strike (+1 Str) gains +1 Str in its First Round of Combat.

Impact Hits:

If Charging, the model part can make a Special Attack which is resolved at Agility Step 10, and inflicts X hits, using the model part’s Strength, Armour Penetration, and Attack Attributes, but not Weapons.
Remember that attacks multiplied into several hits are allocated after establishing how many hits are scored (i.e. after the attack has hit). If more than one model part of a combined model has Impact Hits, only a single model part (chosen by the model’s owner) can perform its Impact Hits in a Round of Combat.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

remove category ⟨Hgt:4⟩
1+ selections of ⟨mount⟩ in Ibat-Sokavum, the Flying Charioteer (recursive)
Used By (1)
Infernal Dwarves(Catalogue)

Building an army? Create, validate and share your list with New Recruit, army builder for The 9th Age and many more games.

Try the builder