Infernal Artillery

(Unit)
Type:

unit

Category:

Special

Categories:

Metal Armour, ⟨Hgt:3⟩, Special

LinkId:

e503-4dc5-ce64-4fcc

Hidden:

false

Costs: 195 pts

Constraints:

max(roster): 0
Options (1)

Profiles:

Global AdvMarDisRsr
Infernal Artillery (Global)

0

4

9

Commanding Presence (6”, Insignificant), Emplacement, Solitary

Defensive HPDefResArmAegRules
Infernal Artillery (Defensive)

5

1

4

3

Infernal Armour

Offensive AttOffStrAPAgiRulesTags
Crew

3

4

3

0

2

Accurate, Higher Calibre

Dwarf, Metal Armour

Size HeightTypeBaseRarity
Infernal Artillery (Size)

3

Dwarf, Metal Armour

75×75

Common

Rule
Commanding Presence:

Friendly models in units within 12"* of a non-Shaken friendly model with Commanding Presence set their Discipline to that model’s Discipline: apply any modifiers to the Discipline of the model with Commanding Presence first, then set any affected models’ Discipline to that modified value (note: ignore this rule if the model’s original value is higher).
If any rules, properties, unit names, etc. are mentioned in brackets (X), it means that only units possessing these qualities can benefit from the model’s Commanding Presence.
*Unless there is a distance in the bracket, then use that instead.

Emplacement:

Units entirely with Emplacement cannot Declare Charges, perform March Moves or Pursue Moves (including as part of a Random Movement), or choose the Flee! Charge Reaction. If a unit entirely with Emplacement is about to perform a Flee Move, it is instead removed as a casualty.
The model cannot shoot in the same Player Turn that it has performed a Move Manoeuvre.
Units entirely with Emplacement can draw Line of Sight in any direction from any points on their base (i.e. they are not limited by their Front Facing or Front Arc).
When determining facing it is shooting towards, measure from the centre of model with Emplacement´s base, instead of its Front Facing.

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Infernal Armour:

The model gains Resistance (Flaming Attacks).

Higher Calibre:

The Range of the model’s Shooting Weapon is doubled.
Enemy units hit by the weapon suffer −1" Charge Speed and −1" Mobility, both to a minimum of 3", with Duration: One Turn.

Attack Attribute
Accurate:

An attack with Accurate does not suffer the −1 to-hit modifier for shooting at Long Range.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

add category Naphtha Thrower (2+)
1+ selections of Naphtha Thrower (2+) in self (recursive)
add category Naphtha Thrower
1+ selections of Naphtha Thrower (2+) in self (recursive)
add category Rocket Battery (4+)
1+ selections of Rocket Battery (4+) in self (recursive)
add category Rocket Battery
1+ selections of Rocket Battery (4+) in self (recursive)
add category Titan Mortar (4+)
1+ selections of Titan Mortar (4+) in self (recursive)
add category Titan Mortar
1+ selections of Titan Mortar (4+) in self (recursive)
increment max(roster) 1
repeat for every 1000 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:3⟩
1+ selections of ⟨mount⟩ in Infernal Artillery (recursive)
Used By (1)
Infernal Dwarves(Catalogue)

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