Seat of Authority

(Entry)
Type:

mount

Categories:

Seat of Authority, Mount, Mount, ⟨Hgt:1⟩, ⟨mount⟩

EntryId:

da75-d8fa-1937-e0d7

Hidden:

false

Constraints:

max(roster): 0

Profiles:

Global AdvMarDisRsr
Seat of Authority (Global)

4

4

C

Commanding Presence (12”, Insignificant), Disciplined, Vassal Governor

Defensive HPDefResArmAegRules
Seat of Authority (Defensive)

4

C

C

C+1

Offensive AttOffStrAPAgiRulesTags
Vassal (4)

1

3

3

0

3

Mount, Vassal

Size HeightTypeBaseRarity
Seat of Authority (Size)

1

Mount, Vassal

40×40

Rare

Rule
Commanding Presence:

Friendly models in units within 12"* of a non-Shaken friendly model with Commanding Presence set their Discipline to that model’s Discipline: apply any modifiers to the Discipline of the model with Commanding Presence first, then set any affected models’ Discipline to that modified value (note: ignore this rule if the model’s original value is higher).
If any rules, properties, unit names, etc. are mentioned in brackets (X), it means that only units possessing these qualities can benefit from the model’s Commanding Presence.
*Unless there is a distance in the bracket, then use that instead.

Disciplined:

Command Tests taken by a unit containing Disciplined benefit from Minimised.

Vassal Governor:

Friendly units entirely with Vassal within 12" of one or more models with Vassal Governor gain +1" Mobility.

Melee Weapon
Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

Modifiers:

increment max(roster) 1
repeat for every 2500 (rounded up) limit::ea90-6996-33df-993c of any in roster
Used By (2)

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