Infernal Warrior

(Entry)
Type:

model

EntryId:

d754-c987-99b7-12e9

Hidden:

false

Costs: 9 pts

Constraints:

min: 20
max: 40
Options (1)

Profiles:

Global AdvMarDisRsr
Infernal Warriors (Global)

3

4

9

Commanding Presence (6”, Insignificant), First Strike (Stubborn)

Defensive HPDefResArmAegRules
Infernal Warriors (Defensive)

1

4

4

3

Infernal Armour

Offensive AttOffStrAPAgiRulesTags
Infernal Warrior

1

4

3

0

2

Dwarf, Metal Armour

Size HeightTypeBaseRarity
Infernal Warriors (Size)

1

Dwarf, Metal Armour

20×20

Regular

Rule
Commanding Presence:

Friendly models in units within 12"* of a non-Shaken friendly model with Commanding Presence set their Discipline to that model’s Discipline: apply any modifiers to the Discipline of the model with Commanding Presence first, then set any affected models’ Discipline to that modified value (note: ignore this rule if the model’s original value is higher).
If any rules, properties, unit names, etc. are mentioned in brackets (X), it means that only units possessing these qualities can benefit from the model’s Commanding Presence.
*Unless there is a distance in the bracket, then use that instead.

Infernal Armour:

The model gains Resistance (Flaming Attacks).

Attack Attribute
First Strike:

During its First Round of Combat, any model part with First Strike, or using a weapon with First Strike, gains the Rules and Characteristic modifiers stated in brackets.
For example, a model part with First Strike (+1 Str) gains +1 Str in its First Round of Combat.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

set max 25
1+ selections of Blunderbuss in root-entry-self (recursive)

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