Vassal Levy

(Entry)
Type:

model

EntryId:

bc10-d465-3fbb-9957

Hidden:

false

Costs: 6 pts

Constraints:

min: 20
max: 40
Options (2)
Ranged Weapon:

Profiles:

Global AdvMarDisRsr
Vassal Levies (Global)

4

4

7

Exclusive (Insignificant, Vassal Governor), Insignificant

Defensive HPDefResArmAegRules
Vassal Levies (Defensive)

1

3

3

1

Weakness (Flaming Attacks)

Offensive AttOffStrAPAgiRulesTags
Vassal Levy

1

3

3

0

3

Oil Flasks

Light Armour, Vassal

Size HeightTypeBaseRarity
Vassal Levies (Size)

1

Light Armour, Vassal

20×20

Regular

Rule
Exclusive:

This rule limits which units an Attachable Model is allowed to join.
  • Attachable Models with Exclusive (X) can only join units containing X.
  • Non-Attachable Models with Exclusive (X) can only be joined by Attachable Models with X.
  • If a unit has multiple instances of Exclusive, all criteria must be fulfilled together. The specific criteria for X can be unit names, Model Rules, Properties, upgrades, etc.
If a model has both Exclusive and Attached, apply all requirements from both rules (remember that a model that cannot be Deployed is considered a casualty).

Insignificant:

Units entirely with Insignificant do not cause Panic Tests on units not containing Insignificant when making Flee Moves through them.

Weakness:

Attacks allocated against the model’s Health Pool must reroll failed to-wound rolls.
If Weakness is associated with an Attack Attribute, Property or Rule, which would be indicated in brackets (X), it only applies against attacks with the indicated Attack Attribute or made by a model with the indicated Property or Rule.

Attack Attribute
Oil Flasks:

After resolving all simultaneous attacks, any unit hit by at least one attack with Oil Flasks gains an Incendiary Marker.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

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