Infernal Bastion

(Entry)
Type:

mount

Categories:

Metal Armour, Construct, Mount, Mount, Not A Leader, ⟨Hgt:5⟩, ⟨mount⟩, ⟨loses:closecombatattacks⟩

LinkId:

842c-a9bd-cfca-ffb4

Hidden:

false

Costs: 220 pts

Constraints:

max(roster): 0
max: 1
Options (2)

Profiles:

Global AdvMarDisRsr
Infernal Bastion (Global)

4

5

C

Terror, Attached, Commanding Presence (12”, Insignificant), Firing Platform, Strider (Wall), War Platform

Defensive HPDefResArmAegRules
Infernal Bastion (Defensive)

8

1

6

4

Infernal Armour

Offensive AttOffStrAPAgiRulesTags
Crew (6)

1

4

3

0

2

Dwarf, Metal Armour

Rule
Terror:

When a unit containing Terror declares a Charge in the Charge Phase, the target must take a Panic Test. If the test is failed, the unit must choose Flee! as its Charge Reaction if allowed to do so (e.g. not already Engaged in Combat, etc.).
Units containing Terror are themselves immune to the effects of Terror.

Attached:

This model must be Deployed inside a unit containing a Rank-and-File model, and cannot voluntarily leave its unit.

Commanding Presence:

Friendly models in units within 12"* of a non-Shaken friendly model with Commanding Presence set their Discipline to that model’s Discipline: apply any modifiers to the Discipline of the model with Commanding Presence first, then set any affected models’ Discipline to that modified value (note: ignore this rule if the model’s original value is higher).
If any rules, properties, unit names, etc. are mentioned in brackets (X), it means that only units possessing these qualities can benefit from the model’s Commanding Presence.
*Unless there is a distance in the bracket, then use that instead.

Firing Platform:

Shooting Attacks against the model’s unit are all resolved against the Infernal Bastion.
In addition, as long as the unit has at least one Proper Rank, apply the following to all models in the Infernal Bastion's unit when they are shooting or casting spells:
  • May draw Line of Sight as if they were Height 5, and from any point of the Infernal Bastion’s Front Facing.
  • May measure their range from the Infernal Bastion.
  • A maximum of 20 models can shoot from the unit.
They can shoot regardless of the rank they are positioned in.
*See Infernal Bastion Unit Entry.

Strider:

If Strider is associated with a specific type of Terrain, which would be indicated in brackets (X). In such cases, Strider only affects the unit’s interaction with this Terrain Feature.
Models with Strider may ignore rules associated with Terrain Features, with the following exceptions:
  • They cannot ignore any rule affecting Line of Sight or Cover.
  • They cannot ignore any rule associated with Weakness.
  • They cannot ignore the Impassable rule of Impassable Terrain. A Health Pool with Strider never fulfils the criteria for which models must take Dangerous Terrain Tests due to the associated Terrain Feature (but still needs to take Dangerous Terrain Tests from other sources, such as Terrain Features not associated with its Strider rule, or when making a Flee Move through an enemy unit).
In addition, if the unit contains a Rank-and-File model with Strider, it ignores the Disruptive rule of any Terrain Feature associated to its Strider rule.

War Platform:

The model follows the rules for Attachable Models, with the following exceptions:
  • It can never perform Make Way moves (not even if it is also a Character).
  • Ranged Attacks and Special Attack allocated onto a unit with a War Platform joined to it can only target the War Platform if there are fewer than 5 Rank-and-File models (or fewer than 3 if they are of Height 3–5) in the unit. (If there are no Rank-and-File models in the unit, ignore this rule.)
  • Any given unit can never contain more than a single model with War Platform at a time. When the model is joined to a unit, its Mobility and Charge Speed is set to that of its unit, with the following exceptions:
  • If there are no Rank-and-File models from the unit in contact with the War Platform’s flank Facings (right and left side), the model must use its own Mobility and Charge Speed instead. Meaning that, if slower than the unit, the unit’s Mobility and Charge Speed are set to those of the War Platform.
  • The War Platform cannot use the unit’s Mobility and Charge Speed values when leaving the unit (including Charging out of it). Instead, it uses its own Mobility and Charge Speed.

Infernal Armour:

The model gains Resistance (Flaming Attacks).

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

increment max(roster) 1
repeat for every 5000 (rounded up) limit::ea90-6996-33df-993c of any in roster
set hidden true
or
2+ selections of Not A Leader in root-entry-self (recursive)
and
1+ selections of Not A Leader in root-entry-self (recursive)
0 selections of Infernal Bastion in root-entry-self (recursive)
Used By (2)

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