Gunnery Team

(Unit)
Type:

unit

Category:

Special

Categories:

Metal Armour, Not A Leader, Solitary, ⟨Hgt:3⟩, Special

LinkId:

25e8-b199-b1a2-092f

Hidden:

false

Costs: 180 pts

Constraints:

max(roster): 0
Options (1)

Profiles:

Global AdvMarDisRsr
Gunnery Team (Global)

0

4

9

Attached, Commanding Presence (6”, Insignificant), Exclusive (Citadel Guard, Immortals, Infernal Warriors), War Platform

Defensive HPDefResArmAegRules
Gunnery Team (Defensive)

4

4

4

4

Infernal Armour

Offensive AttOffStrAPAgiTags
Gunnery Team

4

1

2

Dwarf, Metal Armour

Grind Attack (3), March and Shoot, Quick to Fire

Size HeightTypeBaseRarity
Gunnery Team (Size)

3

Dwarf, Metal Armour

40×40

Uncommon

Rule
Attached:

This model must be Deployed inside a unit containing a Rank-and-File model, and cannot voluntarily leave its unit.

Commanding Presence:

Friendly models in units within 12"* of a non-Shaken friendly model with Commanding Presence set their Discipline to that model’s Discipline: apply any modifiers to the Discipline of the model with Commanding Presence first, then set any affected models’ Discipline to that modified value (note: ignore this rule if the model’s original value is higher).
If any rules, properties, unit names, etc. are mentioned in brackets (X), it means that only units possessing these qualities can benefit from the model’s Commanding Presence.
*Unless there is a distance in the bracket, then use that instead.

Exclusive:

This rule limits which units an Attachable Model is allowed to join.
  • Attachable Models with Exclusive (X) can only join units containing X.
  • Non-Attachable Models with Exclusive (X) can only be joined by Attachable Models with X.
  • If a unit has multiple instances of Exclusive, all criteria must be fulfilled together. The specific criteria for X can be unit names, Model Rules, Properties, upgrades, etc.
If a model has both Exclusive and Attached, apply all requirements from both rules (remember that a model that cannot be Deployed is considered a casualty).

War Platform:

The model follows the rules for Attachable Models, with the following exceptions:
  • It can never perform Make Way moves (not even if it is also a Character).
  • Ranged Attacks and Special Attack allocated onto a unit with a War Platform joined to it can only target the War Platform if there are fewer than 5 Rank-and-File models (or fewer than 3 if they are of Height 3–5) in the unit. (If there are no Rank-and-File models in the unit, ignore this rule.)
  • Any given unit can never contain more than a single model with War Platform at a time. When the model is joined to a unit, its Mobility and Charge Speed is set to that of its unit, with the following exceptions:
  • If there are no Rank-and-File models from the unit in contact with the War Platform’s flank Facings (right and left side), the model must use its own Mobility and Charge Speed instead. Meaning that, if slower than the unit, the unit’s Mobility and Charge Speed are set to those of the War Platform.
  • The War Platform cannot use the unit’s Mobility and Charge Speed values when leaving the unit (including Charging out of it). Instead, it uses its own Mobility and Charge Speed.

Infernal Armour:

The model gains Resistance (Flaming Attacks).

Attack Attribute
Grind Attack:

A model part with a Grind Attack can make a Special Attack which is resolved at the model part’s Agility, and inflicts X hits, using the model part’s Strength, Armour Penetration, and Attack Attributes, but not Weapons.
Remember that attacks multiplied into several hits are allocated after establishing how many hits are scored (i.e. after the attack has hit).

March and Shoot:

Performing a March Move in the same Player Turn does not prevent shooting with attacks or model parts that have March and Shoot. (The the attack can still suffer −1 to hit for Moving and Shooting).

Quick to Fire:

An attack with Quick to Fire does not suffer the −1 to-hit modifier for Moving and Shooting.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

add category Naphtha Thrower (2+)
1+ selections of Naphtha Thrower (2+) in self (recursive)
add category Naphtha Thrower
1+ selections of Naphtha Thrower (2+) in self (recursive)
add category Rocket Battery (4+)
1+ selections of Rocket Battery (4+) in self (recursive)
add category Rocket Battery
1+ selections of Rocket Battery (4+) in self (recursive)
add category Titan Mortar (4+)
1+ selections of Titan Mortar (4+) in self (recursive)
add category Titan Mortar
1+ selections of Titan Mortar (4+) in self (recursive)
increment max(roster) 1
repeat for every 1500 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:3⟩
1+ selections of ⟨mount⟩ in Gunnery Team (recursive)
Used By (1)
Infernal Dwarves(Catalogue)

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