Taurukh Commissioner

(Unit)
Type:

model

Category:

Characters

Categories:

Metal Armour, ⟨Hgt:4⟩, ⟨Character⟩, Characters

LinkId:

044a-7822-5ddd-8224

Hidden:

false

Costs: 170 pts

Constraints:

max(roster): 0
Options (2)

Profiles:

Global AdvMarDisRsr
Taurukh Commissioner (Global)

7

6

9

Commanding Presence (6”, Insignificant), Swiftstride

Defensive HPDefResArmAegRules
Taurukh Commissioner (Defensive)

4

6

5

3

Infernal Armour

Offensive AttOffStrAPAgi
Taurukh Commissioner

4

6

5

2

4

Rules:

Impact Hits (1), Stomp Attack (1)

Tags:

Centauroid, Dwarf, Metal Armour

Size HeightTypeBaseRarity
Taurukh Commissioner (Size)

4

Centauroid, Dwarf, Metal Armour

50×75

Common

Rule
Commanding Presence:

Friendly models in units within 12"* of a non-Shaken friendly model with Commanding Presence set their Discipline to that model’s Discipline: apply any modifiers to the Discipline of the model with Commanding Presence first, then set any affected models’ Discipline to that modified value (note: ignore this rule if the model’s original value is higher).
If any rules, properties, unit names, etc. are mentioned in brackets (X), it means that only units possessing these qualities can benefit from the model’s Commanding Presence.
*Unless there is a distance in the bracket, then use that instead.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Infernal Armour:

The model gains Resistance (Flaming Attacks).

Attack Attribute
Impact Hits:

If Charging, the model part can make a Special Attack which is resolved at Agility Step 10, and inflicts X hits, using the model part’s Strength, Armour Penetration, and Attack Attributes, but not Weapons.
Remember that attacks multiplied into several hits are allocated after establishing how many hits are scored (i.e. after the attack has hit). If more than one model part of a combined model has Impact Hits, only a single model part (chosen by the model’s owner) can perform its Impact Hits in a Round of Combat.

Stomp Attack:

A model part with Stomp Attack can make a Special Attack which is resolved at Agility Step 0, can only be allocated towards a Health Pool of Height 0–1, and inflicts X hits, using the model part’s Strength, Armour Penetration and Attack Attributes, but not Weapons. If more than one model part of a combined model has Stomp Attack, only a single model part (chosen by the model’s owner) can perform its Stomp Attack in each Round of Combat.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

increment max(roster) 1
repeat for every 1000 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:4⟩
1+ selections of ⟨mount⟩ in Taurukh Commissioner (recursive)
Used By (1)
Infernal Dwarves(Catalogue)

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