mount
Construct, Mount, Mount, Sky Sloop, Naval Ordnance, ⟨Hgt:4⟩, ⟨mount⟩, Sky Sloop
d6c7-3642-2e2a-3ad1
false
| Global | Adv | Mar | Dis | Rsr | Rules |
|---|---|---|---|---|---|
| Sky Sloop (Global) | 9 | 5 | C | Fly, Light Troops, Swiftstride, Solitary |
| Defensive | HP | Def | Res | Arm | Aeg | Rules |
|---|---|---|---|---|---|---|
| Sky Sloop (Defensive) | 4 | C | 4 | C+1 | Hard Target (1) |
| Offensive | Att | Off | Str | AP | Agi | Rules | Tags |
|---|---|---|---|---|---|---|---|
| Giant Eagle | 3 | 5 | 5 | 1 | 4 | Mount, Beast | |
| Chassis | 5 | 2 | Impact Hits (D6) | Construct |
| Size | Height | Type | Base | Rarity |
|---|---|---|---|---|
| Sky Sloop (Size) | 4 | Mount, Beast | 50×100 | Rare |
| Rule |
|---|
| Fly: Units entirely with Fly ignore Terrain Features, Open Terrain and other units during Move Manoeuvres and Charge Moves. |
| Light Troops: A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility). |
| Swiftstride: Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised. |
| Solitary: Units containing Solitary can never join other units, and can never be joined by other models. |
| Hard Target: Shooting Attacks allocated against a Health Pool with Hard Target suffer −X to hit. |
| Attack Attribute |
|---|
| Impact Hits: If Charging, the model part can make a Special Attack which is resolved at Agility Step 10, and inflicts X hits, using the model part’s Strength, Armour Penetration, and Attack Attributes, but not Weapons. |
| Melee Weapon |
|---|
| Innate Weapons: During Combat Choices a model part can only choose Innate Weapons if it has no other options. |
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