Sea Guard

(Entry)
Type:

model

EntryId:

cc6d-9788-341e-7f38

Hidden:

false

Costs: 19 pts1 Queen's Bows

Constraints:

min: 15
max: 30

Profiles:

Global AdvMarDisRsrRules
Sea Guard (Global)

5

5

8

Disciplined, Strider (Water Terrain)

Defensive HPDefResArmAegRules
Sea Guard (Defensive)

1

5

3

1

Shield

Offensive AttOffStrAPAgiTags
Sea Guard

1

5

3

0

5

Elf, Light Armour

Stand and Shoot, Resolute, Spear, Bow

Size HeightTypeBaseRarity
Sea Guard (Size)

1

Elf, Light Armour

20×20

Common

Rule
Disciplined:

Command Tests taken by a unit containing Disciplined benefit from Minimised.

Strider:

If Strider is associated with a specific type of Terrain, which would be indicated in brackets (X). In such cases, Strider only affects the unit’s interaction with this Terrain Feature.
Models with Strider may ignore rules associated with Terrain Features, with the following exceptions:
  • They cannot ignore any rule affecting Line of Sight or Cover.
  • They cannot ignore any rule associated with Weakness.
  • They cannot ignore the Impassable rule of Impassable Terrain. A Health Pool with Strider never fulfils the criteria for which models must take Dangerous Terrain Tests due to the associated Terrain Feature (but still needs to take Dangerous Terrain Tests from other sources, such as Terrain Features not associated with its Strider rule, or when making a Flee Move through an enemy unit).
In addition, if the unit contains a Rank-and-File model with Strider, it ignores the Disruptive rule of any Terrain Feature associated to its Strider rule.

Shield:

A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon.
A model using a Shield gains +1 Arm.
In addition, any Height 1-3 model using a Hand Weapon while using a Shield gains Parry.
Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon .
Remember that since Shield (and parry) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour.

Resolute:

A unit containing Resolute and that has at least one Proper Rank is considered to have one additional Proper Rank when Engaged in Combat.
Note: this is applied before applying the effects of Surrounded.

Attack Attribute
Stand and Shoot:

A model part with Stand and Shoot may perform an out of sequence Shooting Attack, when an enemy unit successfully performs a Charge Move that brings it in contact with the model part’s unit, if the following conditions are met:
  • The model part’s unit is not Engaged in Combat with any other units.
Note: this means that during a Combined Charge, only the first Charging Unit moved can be targeted, except if the Charging Unit is removed at the end of its move. As long as the Charging Unit is removed at the end of its move, there is no limit on the amount of times a unit can Stand and Shoot.
  • The enemy unit Charges the model part’s unit in its Front Facing.
  • The enemy unit started the Charge further away than its Charge Speed (using the lowest Charge Speed in the unit.)
  • The Charge was not done as part of a Pursue Move. This is a Shooting Attack that does not require Line of Sight, can be done even if the enemy unit is not in the shooter’s Front Arc, and is always resolved against the target unit’s (i.e., the Charging unit’s) Front Facing.

Melee Weapon
Spear:

+1 Agi, +1 AP, and +1 additional AP towards Centauroid or Mount. Fight in Extra Rank
Models with Centauroid or Mount cannot use a Spear.

Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Ranged Weapon AimRangeShotsStrAPAttack Attributes
Bow

24"

1

3

0

Shoot in Extra Rank

Modifiers:

or
1+ selections of Cadaron's Heartwood in root-entry-self (recursive)
1+ selections of Queen's Companion in root-entry-self (recursive)
1+ selections of Reaver Chariot in root-entry-self (recursive)
1+ selections of Longbow (0+) in root-entry-self (recursive)
1+ selections of Longbow (1+) in root-entry-self (recursive)
1+ selections of Citizen Archer in root-entry-self (recursive)

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