Flame Warden

(Entry)
Type:

model

EntryId:

9f2d-d414-bef2-f3e7

Hidden:

false

Costs: 22 pts

Constraints:

min: 10
max: 25

Profiles:

Global AdvMarDisRsrRules
Flame Wardens (Global)

5

5

9

Disciplined, Fearless

Defensive HPDefResArmAegRules
Flame Wardens (Defensive)

1

6

3

2

Aegis (4+)

Offensive AttOffStrAPAgiRulesTags
Flame Warden

1

6

4

1

6

Halberd

Elf, Metal Armour

Size HeightTypeBaseRarity
Flame Wardens (Size)

1

Elf, Metal Armour

20×20

Common

Rule
Disciplined:

Command Tests taken by a unit containing Disciplined benefit from Minimised.

Fearless:

A unit containing Fearless automatically passes Panic Tests, cannot choose Flee! as a Charge Reaction (unless it is already Shaken, or the entire unit has Feigned Flight).
In addition it ignores the effects of Horror.

Aegis:

Aegis is a Special Save, with a value indicated in brackets (X).
If X is given as a modifier and with a maximum value (e.g. +2), the model gains this as a modifier to all its Aegis Special Save rolls, which can never be increased to rolls better than 3+. If the model does not have Aegis, it instead gains Aegis (7 X+). For example, a model without Aegis that gains Aegis (+2) will gain Aegis (5+).
Note that Aegis Saves cannot be taken against attacks with Divine Attacks.

Melee Weapon
Halberd:

+1 Str, +1 AP. Two-Handed

Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

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