Initiate of the Fiery Heart

(Unit)
Type:

model

Category:

Special

Categories:

Mount, Wizard, ⟨Hgt:4⟩, Special

LinkId:

9c4c-f05e-9baf-a957

Hidden:

false

Costs: 360 pts1 Ancient Allies

Constraints:

max(roster): 0
Options (2)

Profiles:

Global AdvMarDisRsr
Initiate of the Fiery Heart (Global)

7

7

9

Fly, Swiftstride, Solitary, Light Troops, Disciplined, Master of Spellcrafting, Wizard Conclave (2)

Defensive HPDefResArmAegRules
Initiate of the Fiery Heart (Defensive)

5

5

5

4

Offensive AttOffStrAPAgiRulesTags
Dragon Mage

1

5

3

0

5

Flaming Attacks

Elf

Rule
Fly:

Units entirely with Fly ignore Terrain Features, Open Terrain and other units during Move Manoeuvres and Charge Moves.
The unit must follow the Unit Spacing rule at the end of any of its moves, and Terrain Features and Open Terrain from which the model starts or ends its move still affect it.
The charged unit is not ignored during a Charge Move, and there must be room for the unit’s Front Facing to be placed in contact with the charged unit before the Initial Align Move.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Light Troops:

A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility).
If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility.
Note: this rule has no effect on other Move Manoeuvres, including March Moves.
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.

Disciplined:

Command Tests taken by a unit containing Disciplined benefit from Minimised.

Master of Spellcrafting:

The Wizard’s Learned Spells have their Casting Value reduced by 1, to a minimum Casting Value of 6.

Wizard Conclave:

The unit knows X different Learned Spells, chosen from the list of available spells in its unit entry, is a Wizard and, if X is 2 or more, it also gains Channel (1).
The unit may only do a Hereditary Swap if it could have picked the Hereditary Spell during Spell Selection (as part of Pre-game Planning), however it is still eligible for a Universal Swap. See the Battle Preparation chapter for details.
Even though the spells are known to the whole unit, only one model is a Caster: every time you cast the spell, just before choosing the targets, select one Rank-and-File model as the Caster for this spell.
If a Wizard Conclave suffers a Miscast, treat the entire unit as the Caster.
For the purpose of Primary and Secondary Objectives treat the entire unit as a Caster.

Ranged Weapon AimRangeShotsStrAP
Breath Attack

8"

2D6

X

X

March and Shoot, Unmodifiable, Automatic Hits
The Strength, Armour Penetration, and additional Attack Attributes are defined in brackets (X).

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

increment max(roster) 1
repeat for every 2500 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:4⟩
1+ selections of ⟨mount⟩ in Initiate of the Fiery Heart (recursive)
Used By (1)
Highborn Elves(Catalogue)

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