Ancient Dragon

(Entry)
Type:

mount

Categories:

Mount, Mount, Dragon or Ancient Dragon, ⟨Hgt:5⟩, ⟨mount⟩

LinkId:

935d-9c6f-1071-207f

Hidden:

false

Costs: 480 pts2 Ancient Allies

Constraints:

max(roster): 0
max: 1

Profiles:

Global AdvMarDisRsr
Ancient Dragon (Global)

7

7

C

Fly, Meeting of Minds, Terror, Solitary, Swiftstride

Defensive HPDefResArmAegRules
Ancient Dragon (Defensive)

8

6

6

4

Offensive AttOffStrAPAgiTags
Ancient Dragon

6

6

7

4

3

Beast, Dragon, Mount

Breath Attack (4 St, 1 AP, Flaming Attacks), Stomp Attack (D6)

Size HeightTypeBaseRarity
Ancient Dragon (Size)

5

Beast, Dragon, Mount

100×150

Extraordinary

Rule
Fly:

Units entirely with Fly ignore Terrain Features, Open Terrain and other units during Move Manoeuvres and Charge Moves.
The unit must follow the Unit Spacing rule at the end of any of its moves, and Terrain Features and Open Terrain from which the model starts or ends its move still affect it.
The charged unit is not ignored during a Charge Move, and there must be room for the unit’s Front Facing to be placed in contact with the charged unit before the Initial Align Move.

Meeting of Minds:

The model gains Resistance (Flaming Attacks).

Terror:

When a unit containing Terror declares a Charge in the Charge Phase, the target must take a Panic Test. If the test is failed, the unit must choose Flee! as its Charge Reaction if allowed to do so (e.g. not already Engaged in Combat, etc.).
Units containing Terror are themselves immune to the effects of Terror.

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Ranged Weapon AimRangeShotsStrAP
Breath Attack

8"

2D6

X

X

March and Shoot, Unmodifiable, Automatic Hits
The Strength, Armour Penetration, and additional Attack Attributes are defined in brackets (X).

Attack Attribute
Stomp Attack:

A model part with Stomp Attack can make a Special Attack which is resolved at Agility Step 0, can only be allocated towards a Health Pool of Height 0–1, and inflicts X hits, using the model part’s Strength, Armour Penetration and Attack Attributes, but not Weapons. If more than one model part of a combined model has Stomp Attack, only a single model part (chosen by the model’s owner) can perform its Stomp Attack in each Round of Combat.

Melee Weapon
Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

Modifiers:

add category Dragon or Ancient Dragon
1+ selections of Queen's Cavalier with Height 5 in roster (recursive)
add category Mount
1+ selections of Queen's Cavalier with Height 5 in roster (recursive)
add category Mount
1+ selections of Queen's Cavalier with Height 5 in roster (recursive)
increment max(roster) 1
repeat for every 5000 (rounded up) limit::ea90-6996-33df-993c of any in roster
1+ selections of Queen's Cavalier with Height 5 in roster (recursive)
Used By (1)

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