Phoenix

(Unit)
Type:

unit

Category:

Special

Categories:

⟨Hgt:5⟩, Special

LinkId:

8ccc-a128-6e8d-751a

Hidden:

false

Costs: 350 pts1 Ancient Allies

Constraints:

max(roster): 0
Options (2)
Options:

Profiles:

Global AdvMarDisRsr
Phoenix (Global)

8

8

8

Fly, Light Troops, Rebirth, Solitary, Swiftstride, Terror

Defensive HPDefResArmAeg
Phoenix (Defensive)

5

5

5

0

Aegis (4+), Resistance (Flaming Attacks)

Offensive AttOffStrAPAgiRulesTags
Phoenix

4

5

5

2

4

Stomp Attack (D6)

Beast

Size HeightTypeBaseRarity
Phoenix (Size)

5

Beast

50×100

Rare

Rule
Fly:

Units entirely with Fly ignore Terrain Features, Open Terrain and other units during Move Manoeuvres and Charge Moves.
The unit must follow the Unit Spacing rule at the end of any of its moves, and Terrain Features and Open Terrain from which the model starts or ends its move still affect it.
The charged unit is not ignored during a Charge Move, and there must be room for the unit’s Front Facing to be placed in contact with the charged unit before the Initial Align Move.

Light Troops:

A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility).
If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility.
Note: this rule has no effect on other Move Manoeuvres, including March Moves.
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.

Rebirth:

When the model loses its last Health Point, unless it is a Summoned model, the owner must roll a D6. On a 5+, it is a success — apply the following effects:
  • Before removing the model as a casualty, mark the centre of its final position.
  • At the start of the next friendly Movement Phase, Summon a new Phoenix within 3" of the marked point.
The Summoned model has the same upgrades as the original Phoenix.
Immediately after being Deployed, the model loses 4 Health Points, which cannot be prevented nor Recovered in any way. If the roll is failed, the model is removed as a casualty as normal.

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Terror:

When a unit containing Terror declares a Charge in the Charge Phase, the target must take a Panic Test. If the test is failed, the unit must choose Flee! as its Charge Reaction if allowed to do so (e.g. not already Engaged in Combat, etc.).
Units containing Terror are themselves immune to the effects of Terror.

Aegis:

Aegis is a Special Save, with a value indicated in brackets (X).
If X is given as a modifier and with a maximum value (e.g. +2), the model gains this as a modifier to all its Aegis Special Save rolls, which can never be increased to rolls better than 3+. If the model does not have Aegis, it instead gains Aegis (7 X+). For example, a model without Aegis that gains Aegis (+2) will gain Aegis (5+).
Note that Aegis Saves cannot be taken against attacks with Divine Attacks.

Resistance:

Attacks allocated against the model’s Health Pool must reroll successful to-wound rolls.
If Resistance is associated with an Attack Attribute, Property or Rule in brackets (X), then it only applies against attacks with that Attack Attribute or made by a model with that Property or Rule.

Attack Attribute
Stomp Attack:

A model part with Stomp Attack can make a Special Attack which is resolved at Agility Step 0, can only be allocated towards a Health Pool of Height 0–1, and inflicts X hits, using the model part’s Strength, Armour Penetration and Attack Attributes, but not Weapons. If more than one model part of a combined model has Stomp Attack, only a single model part (chosen by the model’s owner) can perform its Stomp Attack in each Round of Combat.

Melee Weapon
Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

Modifiers:

increment max(roster) 1
repeat for every 2500 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:5⟩
1+ selections of ⟨mount⟩ in Phoenix (recursive)
1+ selections of Queen's Cavalier with Height 5 in roster (recursive)
Used By (1)
Highborn Elves(Catalogue)

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