Sea Guard Reaper

(Unit)
Type:

model

Category:

Special

Categories:

Naval Ordnance, ⟨Hgt:2⟩, Special

LinkId:

66f7-5f28-dea3-1df0

Hidden:

false

Costs: 210 pts

Constraints:

max(roster): 0

Profiles:

Global AdvMarDisRsr
Sea Guard Reaper (Global)

0

5

8

Disciplined, Emplacement, Strider (Water Terrain), Solitary

Defensive HPDefResArmAegRules
Sea Guard Reaper (Defensive)

4

1

4

1

Offensive AttOffStrAPAgiRulesTags
Crew

2

5

3

0

5

Elven Bolt Thrower

Elf, Light Armour

Size HeightTypeBaseRarity
Sea Guard Reaper (Size)

2

Elf, Light Armour

60×60

Uncommon

Rule
Disciplined:

Command Tests taken by a unit containing Disciplined benefit from Minimised.

Emplacement:

Units entirely with Emplacement cannot Declare Charges, perform March Moves or Pursue Moves (including as part of a Random Movement), or choose the Flee! Charge Reaction. If a unit entirely with Emplacement is about to perform a Flee Move, it is instead removed as a casualty.
The model cannot shoot in the same Player Turn that it has performed a Move Manoeuvre.
Units entirely with Emplacement can draw Line of Sight in any direction from any points on their base (i.e. they are not limited by their Front Facing or Front Arc).
When determining facing it is shooting towards, measure from the centre of model with Emplacement´s base, instead of its Front Facing.

Strider:

If Strider is associated with a specific type of Terrain, which would be indicated in brackets (X). In such cases, Strider only affects the unit’s interaction with this Terrain Feature.
Models with Strider may ignore rules associated with Terrain Features, with the following exceptions:
  • They cannot ignore any rule affecting Line of Sight or Cover.
  • They cannot ignore any rule associated with Weakness.
  • They cannot ignore the Impassable rule of Impassable Terrain. A Health Pool with Strider never fulfils the criteria for which models must take Dangerous Terrain Tests due to the associated Terrain Feature (but still needs to take Dangerous Terrain Tests from other sources, such as Terrain Features not associated with its Strider rule, or when making a Flee Move through an enemy unit).
In addition, if the unit contains a Rank-and-File model with Strider, it ignores the Disruptive rule of any Terrain Feature associated to its Strider rule.

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Ranged Weapon AimRangeShotsStrAP
Elven Bolt Thrower

3+

48"

1

3

10

Area Attack (1x5), Direct Hit (Str 6, Multiple Wounds (D3))

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

increment max(roster) 1
repeat for every 1500 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:2⟩
1+ selections of ⟨mount⟩ in Sea Guard Reaper (recursive)
Used By (1)
Highborn Elves(Catalogue)

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