Lion Guard

(Entry)
Type:

model

EntryId:

1e18-5ac9-d669-dc48

Hidden:

false

Costs: 20 pts

Constraints:

min: 10
max: 25

Profiles:

Global AdvMarDisRsr
Lion Guard (Global)

5

5

9

Disciplined, Strider (Forest), Valiant, Bodyguard (General)

Defensive HPDefResArmAegRules
Lion Guard (Defensive)

1

6

3

2

Lion’s Fur

Offensive AttOffStrAPAgiTags
Lion Guard

1

6

4

1

6

Elf, Metal Armour

Multiple Wounds (2, towards Height (4-5)), Elven Finesse, Great Weapon

Size HeightTypeBaseRarity
Lion Guard (Size)

1

Elf, Metal Armour

20×20

Common

Rule
Disciplined:

Command Tests taken by a unit containing Disciplined benefit from Minimised.

Strider:

If Strider is associated with a specific type of Terrain, which would be indicated in brackets (X). In such cases, Strider only affects the unit’s interaction with this Terrain Feature.
Models with Strider may ignore rules associated with Terrain Features, with the following exceptions:
  • They cannot ignore any rule affecting Line of Sight or Cover.
  • They cannot ignore any rule associated with Weakness.
  • They cannot ignore the Impassable rule of Impassable Terrain. A Health Pool with Strider never fulfils the criteria for which models must take Dangerous Terrain Tests due to the associated Terrain Feature (but still needs to take Dangerous Terrain Tests from other sources, such as Terrain Features not associated with its Strider rule, or when making a Flee Move through an enemy unit).
In addition, if the unit contains a Rank-and-File model with Strider, it ignores the Disruptive rule of any Terrain Feature associated to its Strider rule.

Valiant:

A unit containing Valiant automatically passes Panic Tests caused by Terror.

Bodyguard:

While a Character is joined to a unit containing Bodyguard and the Character fulfills at least one of the requirements defined by X that, Character then benefits from Stubborn.
In addition, if the unit it is joined to has at least one Proper Rank, the unit is considered to be Steadfast for the purposes of Break Tests.
Note: units entirely with Unstable do not take Break Tests.

Lion’s Fur:

If the model is without Mount, it gains +1 Arm, which is improved to +2 Arm against Shooting Attacks.

Attack Attribute
Multiple Wounds:

Health Point losses caused by the attack are multiplied into the value given in brackets (X). If the value is a dice, roll one dice for each unsaved wound from an attack with Multiple Wounds.
The number of Health Point losses that the attack is multiplied into can never be higher than the Health Points Characteristic of the target (excluding Health Points lost previously in the battle).
For example, if an attack with Multiple Wounds (D6) wounds a unit of Trolls (HP 3) and rolls a ‘5’ for the multiplier, the number of Health Points lost is reduced to 3, even if the Troll unit has already lost one or two Health Points previously in battle.

Elven Finesse:

A model part with this Attack Attribute attacking with a Great Weapon strikes at −1 Agility instead of always at Agility 0.

Melee Weapon
Great Weapon:

+2 Str, +2 AP, always Agi 0. Two-Handed

Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Building an army? Create, validate and share your list with New Recruit, army builder for The 9th Age and many more games.

Try the builder