Imperial Guard

(Entry)
Type:

model

EntryId:

cd8a-4398-6c52-56ba

Hidden:

false

Costs: 16 pts

Constraints:

min: 15
max: 35
Options (1)

Profiles:

Global AdvMarDisRsr
Imperial Guard (Global)

4

4

8

Bodyguard (General, Marshal), Disciplined, Parent Unit

Defensive HPDefResArmAegRules
Imperial Guard (Defensive)

1

4

3

3

Offensive AttOffStrAPAgiRulesTags
Imperial Guard

1

4

4

1

3

Human, Metal Armour

Size HeightTypeBaseRarity
Imperial Guard (Size)

1

Human, Metal Armour

20×20

Common

Rule
Bodyguard:

While a Character is joined to a unit containing Bodyguard and the Character fulfills at least one of the requirements defined by X that, Character then benefits from Stubborn.
In addition, if the unit it is joined to has at least one Proper Rank, the unit is considered to be Steadfast for the purposes of Break Tests.
Note: units entirely with Unstable do not take Break Tests.

Disciplined:

Command Tests taken by a unit containing Disciplined benefit from Minimised.

Parent Unit:

A unit containing a model with this rule is referred to as a Parent Unit. Parent Unit gains Fight in Extra Rank while there is at least one Support Unit engaged in the same combat.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

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