Heinrich Falkenbach

(Unit)
Type:

model

Category:

Characters

Categories:

General, Metal Armour, ⟨Hgt:1⟩, ⟨Character⟩, Characters

LinkId:

92d9-e645-568a-4c44

Hidden:

false

Costs: 240 pts

Constraints:

max(roster): 1
Options (1)
Weapon:

Profiles:

Global AdvMarDisRsr
Heinrich Falkenbach (Global)

4

4

9

Fearless, General, Divine Jurisdiction, Imperial Authority, Light Troops, A Koelhund’s Chase

Defensive HPDefResArmAegRules
Heinrich Falkenbach (Defensive)

3

5

4

3

Shield, Aegis (4+)

Offensive AttOffStrAPAgiTags
Heinrich Falkenbach

3

5

4

1

5

Human, Metal Armour

Lethal Strike, March and Shoot, Silver Shots, Zeal, Gregor’s Holy Hammer, Repeater Pistol

Size HeightTypeBaseRarity
Heinrich Falkenbach (Size)

1

Human, Metal Armour

20×20

Legendary

Rule
Fearless:

A unit containing Fearless automatically passes Panic Tests, cannot choose Flee! as a Charge Reaction (unless it is already Shaken, or the entire unit has Feigned Flight).
In addition it ignores the effects of Horror.

General:

A model with this rule is always the General.
Note: this means than only one model with General can be included in an Army List.

Divine Jurisdiction:

All Inquisitors may give the Steady, Men! Order to their units.
In addition, an Army List containing Heinrich Falkenbach changes the following Orders:
  • Brace For Impact! changes into: Cut the Head of the Snake!:
- The target gains First Strike (Hatred (against Character)) and Fury (against units containing a Character).
  • Ready! Aim! Fire! changes into Aim for the Weak Spot!
- If an attack with Aim for the Weak Spot! wounds with a to-wound roll of ‘6’, neither Aegis nor Regeneration Saves can be taken against it.

Imperial Authority:

At the start of each friendly Player Turn, each model with Imperial Authority may select one of the following effects, called Orders, and apply it to a single unit, with Duration: One Turn. The target unit must:
  • Be a Parent or Support Unit.
  • Be the model’s own unit, or be within range of the model’s Commanding Presence or Beacon of Courage (if it has one of these rules).
  • The chosen target cannot already be under the effect of an Order. On The Double!The target gains +1" Cha and +2" Mob. Steady, Men! The target gains Disciplined, and its Courage Tests gain Minimised. Ready! Aim! Fire!The target gains Accurate. Brace For Impact!The target gains Fight in Extra Rank and Shoot in Extra Rank.

Light Troops:

A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility).
If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility.
Note: this rule has no effect on other Move Manoeuvres, including March Moves.
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.

A Koelhund’s Chase:

Rolls for Charge Range and Pursue Distance by the model’s unit gain Maximized.

Shield:

A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon.
A model using a Shield gains +1 Arm.
In addition, any Height 1-3 model using a Hand Weapon while using a Shield gains Parry.
Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon .
Remember that since Shield (and parry) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour.

Aegis:

Aegis is a Special Save, with a value indicated in brackets (X).
If X is given as a modifier and with a maximum value (e.g. +2), the model gains this as a modifier to all its Aegis Special Save rolls, which can never be increased to rolls better than 3+. If the model does not have Aegis, it instead gains Aegis (7 X+). For example, a model without Aegis that gains Aegis (+2) will gain Aegis (5+).
Note that Aegis Saves cannot be taken against attacks with Divine Attacks.

Silver Shots:

Shooting Attacks made by the model part with a Brace of Pistols, Crossbow, or Repeater Pistol gain Lethal Strike and Zeal.

Gregor’s Holy Hammer:

Hand Weapon, +1 Str, +1 AP, Multiple Wounds (2, against Aegis or Regeneration*).
*Including against models with Aegis or Regeneration Saves with conditional applications.

Attack Attribute
Lethal Strike:

If an attack with Lethal Strike wounds with a to-wound roll of ‘6’, its Armour Penetration is always 10, and Regeneration Saves cannot be taken against it.

March and Shoot:

Performing a March Move in the same Player Turn does not prevent shooting with attacks or model parts that have March and Shoot. (The the attack can still suffer −1 to hit for Moving and Shooting).

Zeal:

An attack with Zeal must reroll failed to-wound rolls.

Ranged Weapon AimRangeShotsStrAP
Repeater Pistol

3+

12"

3

4

2

Quick to Fire, Stand and Shoot

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

remove category ⟨Hgt:1⟩
1+ selections of ⟨mount⟩ in Heinrich Falkenbach (recursive)
Used By (1)

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