State Infantry

(Entry)
Type:

model

EntryId:

3961-83d3-614d-6a5d

Hidden:

false

Costs: 9 pts

Constraints:

min: 20
max: 50
Options (1)
Weapons:

Profiles:

Global AdvMarDisRsrRules
State Infantry (Global)

4

4

7

Parent Unit

Defensive HPDefResArmAegRules
State Infantry (Defensive)

1

3

3

2

Shield

Offensive AttOffStrAPAgiRulesTags
State Infantry

1

3

3

0

3

Human, Metal Armour

Size HeightTypeBaseRarity
State Infantry (Size)

1

Human, Metal Armour

20×20

Regular

Rule
Parent Unit:

A unit containing a model with this rule is referred to as a Parent Unit. Parent Unit gains Fight in Extra Rank while there is at least one Support Unit engaged in the same combat.

Shield:

A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon.
A model using a Shield gains +1 Arm.
In addition, any Height 1-3 model using a Hand Weapon while using a Shield gains Parry.
Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon .
Remember that since Shield (and parry) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

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