Local Militia

(Entry)
Type:

model

EntryId:

1053-cda8-e99d-abaa

Hidden:

false

Costs: 5 pts1 Imperial Auxiliaries

Constraints:

min: 15
max: 25
Options (1)
Options:

Profiles:

Global AdvMarDisRsrRules
Local Militia (Global)

4

4

6

Insignificant, Light Troops, Unruly

Defensive HPDefResArmAegRules
Local Militia (Defensive)

1

2

3

0

Offensive AttOffStrAPAgiTags
Local Militia

1

2

3

0

3

Human

Bow, Paired Weapons, Pistol

Size HeightTypeBaseRarity
Local Militia (Size)

1

Human

20×20

Common

Rule
Insignificant:

Units entirely with Insignificant do not cause Panic Tests on units not containing Insignificant when making Flee Moves through them.

Light Troops:

A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility).
If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility.
Note: this rule has no effect on other Move Manoeuvres, including March Moves.
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.

Unruly:

Command Tests taken by a unit containing this rule gain Maximised.

Ranged Weapon AimRangeShotsStrAP
Bow

24"

1

3

0

Shoot in Extra Rank

Pistol

12"

1

4

2

Quick to Fire, Stand and Shoot

Melee Weapon
Paired Weapons:

+1 Att, +1 Off. Two-Handed.
Attacks made with Paired Weapons ignore Parry.

Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

set max 15
1+ selections of Irregulars in root-entry-self (recursive)

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