Arcane Engine

(Entry)
Type:

mount

Categories:

Mount, Construct, Mount, ⟨Hgt:4⟩, ⟨mount⟩

EntryId:

0e5d-ab4c-641a-5c3e

Hidden:

false

Constraints:

max(roster): 0
Options (1)

Profiles:

Global AdvMarDisRsr
Arcane Engine (Global)

8

4

C

Light Troops, Swiftstride, Channel (1), Solitary, Aura of Power

Defensive HPDefResArmAegRules
Arcane Engine (Defensive)

5

3

5

2

Offensive AttOffStrAPAgiRulesTags
Horse (2)

1

3

3

0

3

Mount

Chassis

5

2

Impact Hits (D6)

Construct

Size HeightTypeBaseRarity
Arcane Engine (Size)

4

Mount

50×100

Common

Rule
Light Troops:

A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility).
If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility.
Note: this rule has no effect on other Move Manoeuvres, including March Moves.
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Channel:

A model with Channel may add X Magic Dice during the Siphon the Veil step of its Magic Phase.
Note: Shaken models may not use this rule.

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Aura of Power:

Units within 8" of one or more friendly models with Aura of Power benefit from +2 Def and +2 Off.
Model parts with Mount are not affected.
see Arcane Engine unit entry.

Attack Attribute
Impact Hits:

If Charging, the model part can make a Special Attack which is resolved at Agility Step 10, and inflicts X hits, using the model part’s Strength, Armour Penetration, and Attack Attributes, but not Weapons.
Remember that attacks multiplied into several hits are allocated after establishing how many hits are scored (i.e. after the attack has hit). If more than one model part of a combined model has Impact Hits, only a single model part (chosen by the model’s owner) can perform its Impact Hits in a Round of Combat.

Melee Weapon
Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

Modifiers:

increment max(roster) 1
repeat for every 1000 (rounded up) limit::ea90-6996-33df-993c of any in roster
Used By (1)

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