Imperial Detachment

(Entry)
Type:

model

EntryId:

020f-cb3d-981f-5b67

Hidden:

false

Costs: 16 pts

Constraints:

min: 15
max: 15
Options (1)

Profiles:

Global AdvMarDisRsr
Imperial Detachment (Global)

4

4

8

Bodyguard (General, Marshal), Disciplined, Support Unit, Insignificant

Defensive HPDefResArmAegRules
Imperial Detachment (Defensive)

1

4

3

3

Offensive AttOffStrAPAgiRulesTags
Imperial Guard

1

4

4

1

3

Human, Metal Armour

Size HeightTypeBaseRarity
Imperial Detachment (Size)

1

Human, Metal Armour

20×20

Common

Rule
Bodyguard:

While a Character is joined to a unit containing Bodyguard and the Character fulfills at least one of the requirements defined by X that, Character then benefits from Stubborn.
In addition, if the unit it is joined to has at least one Proper Rank, the unit is considered to be Steadfast for the purposes of Break Tests.
Note: units entirely with Unstable do not take Break Tests.

Disciplined:

Command Tests taken by a unit containing Disciplined benefit from Minimised.

Support Unit:

A unit containing a model with this rule is referred to as a Support Unit.
Support Units within 8" of a Parent Unit gain Resolute.
During the opponent’s Charge Phase, Support Units may perform one of the following actions:
  • Supporting Fire: the Support Unit may perform an out of sequence Shooting Attack towards an enemy unit that has successfully performed a Charge Move against a friendly Parent Unit within 8".
Apply the normal rules for Shooting Attacks, ignoring the Parent Unit for Cover and Line of Sight purposes.
  • Counter Charge: after enemy units finish their Charge Moves, Support Units within 8" of a successfully charged friendly Parent Unit may choose one enemy unit that has Charged the Parent Unit and declare a Charge, applying the normal rules for Charging (Line of Sight, Front Arc, rolls for Charge Range, etc.).
A Support Unit that performs a Counter Charge is considered to have at most one Proper Rank for the purpose of inflicting Surrounded, with Duration: Round of Combat.

Insignificant:

Units entirely with Insignificant do not cause Panic Tests on units not containing Insignificant when making Flee Moves through them.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

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