Greybeard

(Entry)
Type:

model

EntryId:

e861-9889-ef2a-fbcc

Hidden:

false

Costs: 15 pts

Constraints:

min: 10
max: 30
Options (2)
Weapons:

Profiles:

Global AdvMarDisRsrRules
Greybeards (Global)

3

4

9

Fearless, Beacon of Courage (6)

Defensive HPDefResArmAegRules
Greybeards (Defensive)

1

4

4

2

Shield

Offensive AttOffStrAPAgiTags
Greybeard

1

4

4

1

2

Dwarf, Metal Armour

Devastating Charge (1 St, 1 AP)

Size HeightTypeBaseRarity
Greybeards (Size)

1

Dwarf, Metal Armour

20×20

Regular

Rule
Fearless:

A unit containing Fearless automatically passes Panic Tests, cannot choose Flee! as a Charge Reaction (unless it is already Shaken, or the entire unit has Feigned Flight).
In addition it ignores the effects of Horror.

Beacon of Courage:

Friendly models in units within X" of a non-Shaken friendly model with Beacon of Courage benefit from Courageous.
Courageous: a unit containing Courageous must reroll failed Courage Tests.

Shield:

A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon.
A model using a Shield gains +1 Arm.
In addition, any Height 1-3 model using a Hand Weapon while using a Shield gains Parry.
Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon .
Remember that since Shield (and parry) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour.

Attack Attribute
Devastating Charge:

A Charging model part with Devastating Charge, or using a weapon with Devastating Charge, gains the Rules and Characteristic modifiers stated in brackets.
For example, a model part with Devastating Charge (+1 Str) gains +1 Str when Charging.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

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