Anvil of Power

(Unit)
Type:

model

Category:

Special

Categories:

Metal Armour, Construct, Not A Leader, ⟨Hgt:2⟩, Special

LinkId:

e299-fe49-3c79-d6c1

Hidden:

false

Costs: 210 pts

Constraints:

max(roster): 0
Options (1)

Profiles:

Global AdvMarDisRsr
Anvil of Power (Global)

0

4

9

Channel (2), Emplacement, Fearless, Solitary, Stubborn, Magic Resistance (2), Runic Anvil

Defensive HPDefResArmAegRules
Anvil of Power (Defensive)

5

1

4

3

Aegis (5+)

Offensive AttOffStrAPAgiRules
Anvil Guard (3)

1

5

4

1

2

Great Weapon

Dwarf, Metal Armour, Construct

Size HeightTypeBaseRarity
Anvil of Power (Size)

2

Dwarf, Metal Armour, Construct

60×60

Extraordinary

Rule
Channel:

A model with Channel may add X Magic Dice during the Siphon the Veil step of its Magic Phase.
Note: Shaken models may not use this rule.

Emplacement:

Units entirely with Emplacement cannot Declare Charges, perform March Moves or Pursue Moves (including as part of a Random Movement), or choose the Flee! Charge Reaction. If a unit entirely with Emplacement is about to perform a Flee Move, it is instead removed as a casualty.
The model cannot shoot in the same Player Turn that it has performed a Move Manoeuvre.
Units entirely with Emplacement can draw Line of Sight in any direction from any points on their base (i.e. they are not limited by their Front Facing or Front Arc).
When determining facing it is shooting towards, measure from the centre of model with Emplacement´s base, instead of its Front Facing.

Fearless:

A unit containing Fearless automatically passes Panic Tests, cannot choose Flee! as a Charge Reaction (unless it is already Shaken, or the entire unit has Feigned Flight).
In addition it ignores the effects of Horror.

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Stubborn:

When a unit containing Stubborn loses a Round of Combat, halve the penalty to its Discipline from the Combat Score difference, rounding fractions up (i.e. towards a larger modifier).
If the unit is also Steady, the modifier is first set to no smaller than −2 (following the Steady rules), and then halved, rounding up, to −1.
If the unit is Unstable, the Health Point losses due to Unstable are halved, rounding fractions up (i.e. towards more Health Point losses).

Magic Resistance:

Whenever an enemy spell targets one or more friendly units containing Magic Resistance:
  • Identify the highest Magic Resistance value across all targeted friendly units
  • Reduce the Casting Roll by this value

Runic Anvil:

The model must select three different Battle Runes. Note which spells are selected on the Army List.
The Range of these spells is set to 36".
The model cannot cast Bound Spells in the same Player Turn that it performed a Move Manoeuvre.

Aegis:

Aegis is a Special Save, with a value indicated in brackets (X).
If X is given as a modifier and with a maximum value (e.g. +2), the model gains this as a modifier to all its Aegis Special Save rolls, which can never be increased to rolls better than 3+. If the model does not have Aegis, it instead gains Aegis (7 X+). For example, a model without Aegis that gains Aegis (+2) will gain Aegis (5+).
Note that Aegis Saves cannot be taken against attacks with Divine Attacks.

Melee Weapon
Great Weapon:

+2 Str, +2 AP, always Agi 0. Two-Handed

Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

Modifiers:

increment max(roster) 1
repeat for every 5000 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:2⟩
1+ selections of ⟨mount⟩ in Anvil of Power (recursive)
Used By (1)
Dwarven Holds(Catalogue)

Building an army? Create, validate and share your list with New Recruit, army builder for The 9th Age and many more games.

Try the builder