Grudge Buster

(Unit)
Type:

model

Category:

Special

Categories:

Metal Armour, Construct, ⟨Hgt:4⟩, Special

LinkId:

e21b-5e64-7100-dcaa

Hidden:

false

Costs: 260 pts5 Clans Thunder

Constraints:

max(roster): 0

Profiles:

Global AdvMarDisRsrRules
Grudge Buster (Global)

8

4

9

Fly, Swiftstride, Light Troops, Solitary

Defensive HPDefResArmAegRules
Grudge Buster (Defensive)

5

4

5

4

Offensive AttOffStrAPAgiTags
Crew (2)

1

4

4

1

2

Dwarf, Metal Armour

Paired Weapons

Chassis

5

2

2

Construct

Grind Attack (3D3), Devastating Charge (10 Ag), Forge Repeater

Size HeightTypeBaseRarity
Grudge Buster (Size)

4

Dwarf, Metal Armour

50×100

Rare

Rule
Fly:

Units entirely with Fly ignore Terrain Features, Open Terrain and other units during Move Manoeuvres and Charge Moves.
The unit must follow the Unit Spacing rule at the end of any of its moves, and Terrain Features and Open Terrain from which the model starts or ends its move still affect it.
The charged unit is not ignored during a Charge Move, and there must be room for the unit’s Front Facing to be placed in contact with the charged unit before the Initial Align Move.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Light Troops:

A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility).
If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility.
Note: this rule has no effect on other Move Manoeuvres, including March Moves.
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Attack Attribute
Grind Attack:

A model part with a Grind Attack can make a Special Attack which is resolved at the model part’s Agility, and inflicts X hits, using the model part’s Strength, Armour Penetration, and Attack Attributes, but not Weapons.
Remember that attacks multiplied into several hits are allocated after establishing how many hits are scored (i.e. after the attack has hit).

Devastating Charge:

A Charging model part with Devastating Charge, or using a weapon with Devastating Charge, gains the Rules and Characteristic modifiers stated in brackets.
For example, a model part with Devastating Charge (+1 Str) gains +1 Str when Charging.

Melee Weapon
Paired Weapons:

+1 Att, +1 Off. Two-Handed.
Attacks made with Paired Weapons ignore Parry.

Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

Ranged Weapon AimRangeShotsStrAP
Forge Repeater

4+

18"

4

5

2

Flaming Attacks, Quick to Fire

Modifiers:

increment max(roster) 1
repeat for every 2500 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:4⟩
1+ selections of ⟨mount⟩ in Grudge Buster (recursive)
Used By (1)
Dwarven Holds(Catalogue)

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