Steam Copter

(Entry)
Type:

model

EntryId:

b23a-800d-ef60-ee90

Hidden:

false

Costs: 120 pts5 Clans Thunder

Constraints:

min: 1
max: 2
Options (1)

Profiles:

Global AdvMarDisRsrRules
Steam Copters (Global)

8

8

9

Fly, Swiftstride, Light Troops, Solitary

Defensive HPDefResArmAegRules
Steam Copters (Defensive)

3

4

5

3

Offensive AttOffStrAPAgi
Steam Copter

1

4

4

1

2

Rules:

Forge Repeater, Paired Weapons

Tags:

Construct, Dwarf, Metal Armour

Size HeightTypeBaseRarity
Steam Copters (Size)

2

Construct, Dwarf, Metal Armour

40×40

Uncommon

Rule
Fly:

Units entirely with Fly ignore Terrain Features, Open Terrain and other units during Move Manoeuvres and Charge Moves.
The unit must follow the Unit Spacing rule at the end of any of its moves, and Terrain Features and Open Terrain from which the model starts or ends its move still affect it.
The charged unit is not ignored during a Charge Move, and there must be room for the unit’s Front Facing to be placed in contact with the charged unit before the Initial Align Move.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Light Troops:

A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility).
If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility.
Note: this rule has no effect on other Move Manoeuvres, including March Moves.
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Ranged Weapon AimRangeShotsStrAP
Forge Repeater

4+

18"

4

5

2

Flaming Attacks, Quick to Fire

Melee Weapon
Paired Weapons:

+1 Att, +1 Off. Two-Handed.
Attacks made with Paired Weapons ignore Parry.

Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

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