Forge Warden

(Entry)
Type:

model

EntryId:

8ae4-c180-7c9b-6ba6

Hidden:

false

Costs: 18 pts1 Clans Thunder

Constraints:

min: 10
max: 16

Profiles:

Global AdvMarDisRsrRules
Forge Wardens (Global)

3

4

9

Disciplined

Defensive HPDefResArmAeg
Forge Wardens (Defensive)

1

4

4

3

Resistance (Flaming Attacks)

Offensive AttOffStrAPAgiTags
Forge Warden

1

4

4

1

2

Dwarf, Metal Armour

Devastating Charge (1 St, 1 AP), Forge Gun

Size HeightTypeBaseRarity
Forge Wardens (Size)

1

Dwarf, Metal Armour

20×20

Rare

Rule
Disciplined:

Command Tests taken by a unit containing Disciplined benefit from Minimised.

Resistance:

Attacks allocated against the model’s Health Pool must reroll successful to-wound rolls.
If Resistance is associated with an Attack Attribute, Property or Rule in brackets (X), then it only applies against attacks with that Attack Attribute or made by a model with that Property or Rule.

Attack Attribute
Devastating Charge:

A Charging model part with Devastating Charge, or using a weapon with Devastating Charge, gains the Rules and Characteristic modifiers stated in brackets.
For example, a model part with Devastating Charge (+1 Str) gains +1 Str when Charging.

Ranged Weapon AimRangeShotsStrAP
Forge Gun

3+

18"

1

4

0

March and Shoot, Flaming Attacks, Stand and Shoot, Always hits on 3+

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

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