Runic Smith

(Unit)
Type:

model

Category:

Characters

Categories:

Metal Armour, ⟨Hgt:1⟩, ⟨Character⟩, Characters

LinkId:

60dc-0345-8099-dc2d

Hidden:

false

Costs: 110 pts

Constraints:

max(roster): 0
Options (3)
Battle Runes:
Leadership:

Profiles:

Global AdvMarDisRsr
Runic Smith (Global)

3

4

9

Light Troops, Channel (1), Magic Resistance (1), Rune Craft Mastery

Defensive HPDefResArmAegRules
Runic Smith (Defensive)

3

4

5

3

Shield

Offensive AttOffStrAPAgiTags
Runic Smith

2

4

4

1

2

Dwarf, Metal Armour

Devastating Charge (1 St, 1 AP)

Size HeightTypeBaseRarity
Runic Smith (Size)

1

Dwarf, Metal Armour

20×20

Uncommon

Rule
Light Troops:

A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility).
If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility.
Note: this rule has no effect on other Move Manoeuvres, including March Moves.
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.

Channel:

A model with Channel may add X Magic Dice during the Siphon the Veil step of its Magic Phase.
Note: Shaken models may not use this rule.

Magic Resistance:

Whenever an enemy spell targets one or more friendly units containing Magic Resistance:
  • Identify the highest Magic Resistance value across all targeted friendly units
  • Reduce the Casting Roll by this value

Rune Craft Mastery:

Melee Attacks from models in a unit containing Rune Craft Mastery gain +1 AP.

Shield:

A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon.
A model using a Shield gains +1 Arm.
In addition, any Height 1-3 model using a Hand Weapon while using a Shield gains Parry.
Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon .
Remember that since Shield (and parry) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour.

Attack Attribute
Devastating Charge:

A Charging model part with Devastating Charge, or using a weapon with Devastating Charge, gains the Rules and Characteristic modifiers stated in brackets.
For example, a model part with Devastating Charge (+1 Str) gains +1 Str when Charging.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

increment max(roster) 1
repeat for every 1500 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:1⟩
1+ selections of ⟨mount⟩ in Runic Smith (recursive)
Used By (1)
Dwarven Holds(Catalogue)

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