King's Guard

(Entry)
Type:

model

EntryId:

0262-235b-6777-90ad

Hidden:

false

Costs: 17 pts

Constraints:

min: 15
max: 25

Profiles:

Global AdvMarDisRsrRules
King's Guard (Global)

3

4

9

Bodyguard (General, King), Disciplined

Defensive HPDefResArmAegRules
King's Guard (Defensive)

1

5

4

3

Shield

Offensive AttOffStrAPAgiTags
King’s Guard

1

5

4

1

2

Dwarf, Metal Armour

Hatred, Kingsoath, Devastating Charge (1 St, 1 AP), Great Weapon

Size HeightTypeBaseRarity
King's Guard (Size)

1

Dwarf, Metal Armour

20×20

Common

Rule
Bodyguard:

While a Character is joined to a unit containing Bodyguard and the Character fulfills at least one of the requirements defined by X that, Character then benefits from Stubborn.
In addition, if the unit it is joined to has at least one Proper Rank, the unit is considered to be Steadfast for the purposes of Break Tests.
Note: units entirely with Unstable do not take Break Tests.

Disciplined:

Command Tests taken by a unit containing Disciplined benefit from Minimised.

Shield:

A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon.
A model using a Shield gains +1 Arm.
In addition, any Height 1-3 model using a Hand Weapon while using a Shield gains Parry.
Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon .
Remember that since Shield (and parry) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour.

Kingsoath:

The model part gains +1 Att.
The extra Melee Attack resulting from Kingsoath can only be allocated towards targets in a unit containing a Grudge Marker.

Attack Attribute
Hatred:

An attack with Hatred must reroll failed to-hit rolls.

Devastating Charge:

A Charging model part with Devastating Charge, or using a weapon with Devastating Charge, gains the Rules and Characteristic modifiers stated in brackets.
For example, a model part with Devastating Charge (+1 Str) gains +1 Str when Charging.

Melee Weapon
Great Weapon:

+2 Str, +2 AP, always Agi 0. Two-Handed

Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Building an army? Create, validate and share your list with New Recruit, army builder for The 9th Age and many more games.

Try the builder