Temple Militant

(Entry)
Type:

model

EntryId:

ef33-4c8a-d9e2-e9d3

Hidden:

false

Costs: 15 pts

Constraints:

min: 10
max: 25

Profiles:

Global AdvMarDisRsrRules
Temple Militants (Global)

5

5

8

Afflict (-2 Df), Daeb Warfare

Defensive HPDefResArmAeg
Temple Militants (Defensive)

1

5

3

1

Aegis (5+, against Melee Attacks)

Offensive AttOffStrAPAgiTags
Temple Militant

1

5

3

0

5

Temple, Elf, Light Armour

First Strike (Artistry of Death), Paired Weapons

Size HeightTypeBaseRarity
Temple Militants (Size)

1

Temple, Elf, Light Armour

20×20

Regular

Rule
Afflict:

Units in contact with one or more enemy models with Afflict (X), suffer the effects given by X.
A unit can only be affected by one instance of Afflict (X) with an identical X value at a time.
If the brackets from two instances of Afflict are not identical (i.e. they have a different X), then they are considered different rules: apply the effects of both.

Daeb Warfare:

When a unit containing Daeb Warfare is part of a Combined Charge, its Charge Range rolls gain Maximised.
When multiple units containing Daeb Warfare are Engaged in the same Combined Combat, each of these units gains First Strike (Resolute).

Aegis:

Aegis is a Special Save, with a value indicated in brackets (X).
If X is given as a modifier and with a maximum value (e.g. +2), the model gains this as a modifier to all its Aegis Special Save rolls, which can never be increased to rolls better than 3+. If the model does not have Aegis, it instead gains Aegis (7 X+). For example, a model without Aegis that gains Aegis (+2) will gain Aegis (5+).
Note that Aegis Saves cannot be taken against attacks with Divine Attacks.

Attack Attribute
First Strike:

During its First Round of Combat, any model part with First Strike, or using a weapon with First Strike, gains the Rules and Characteristic modifiers stated in brackets.
For example, a model part with First Strike (+1 Str) gains +1 Str in its First Round of Combat.

Melee Weapon
Paired Weapons:

+1 Att, +1 Off. Two-Handed.
Attacks made with Paired Weapons ignore Parry.

Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

set max 15
1+ selections of Banner of Urlain in root-entry-self (recursive)

Building an army? Create, validate and share your list with New Recruit, army builder for The 9th Age and many more games.

Try the builder