Obsidian Guard

(Entry)
Type:

model

EntryId:

ce10-ba5f-eb73-446e

Hidden:

false

Costs: 20 pts

Constraints:

min: 10
max: 25

Profiles:

Global AdvMarDisRsr
Obsidian Guard (Global)

5

5

8

Daeb Warfare, Disciplined, Beacon of Courage (6)

Defensive HPDefResArmAegRules
Obsidian Guard (Defensive)

1

6

3

2

Offensive AttOffStrAPAgiTags
Obsidian Guard

2

6

3

1

6

Academy, Elf, Metal Armour

First Strike (Artistry of Death), Halberd

Size HeightTypeBaseRarity
Obsidian Guard (Size)

1

Academy, Elf, Metal Armour

20×20

Common

Rule
Daeb Warfare:

When a unit containing Daeb Warfare is part of a Combined Charge, its Charge Range rolls gain Maximised.
When multiple units containing Daeb Warfare are Engaged in the same Combined Combat, each of these units gains First Strike (Resolute).

Disciplined:

Command Tests taken by a unit containing Disciplined benefit from Minimised.

Beacon of Courage:

Friendly models in units within X" of a non-Shaken friendly model with Beacon of Courage benefit from Courageous.
Courageous: a unit containing Courageous must reroll failed Courage Tests.

Attack Attribute
First Strike:

During its First Round of Combat, any model part with First Strike, or using a weapon with First Strike, gains the Rules and Characteristic modifiers stated in brackets.
For example, a model part with First Strike (+1 Str) gains +1 Str in its First Round of Combat.

Melee Weapon
Halberd:

+1 Str, +1 AP. Two-Handed

Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

set max 15
1+ selections of Banner of Urlain in root-entry-self (recursive)

Building an army? Create, validate and share your list with New Recruit, army builder for The 9th Age and many more games.

Try the builder