Divine Altar

(Unit)
Type:

model

Category:

Special

Categories:

Construct, Mount, ⟨Hgt:5⟩, Special

LinkId:

cc94-a702-9982-f288

Hidden:

false

Costs: 240 pts

Constraints:

max(roster): 0
Options (2)

Profiles:

Global AdvMarDisRsrRules
Divine Altar (Global)

0

5

8

Terror

Defensive HPDefResArmAegRules
Divine Altar (Defensive)

5

6

5

2

Aegis (5+)

Offensive AttOffStrAPAgiTags
Attendant (3)

2

6

3

1

6

Elf, Temple

Artistry of Death, Paired Weapons

Rule
Terror:

When a unit containing Terror declares a Charge in the Charge Phase, the target must take a Panic Test. If the test is failed, the unit must choose Flee! as its Charge Reaction if allowed to do so (e.g. not already Engaged in Combat, etc.).
Units containing Terror are themselves immune to the effects of Terror.

Aegis:

Aegis is a Special Save, with a value indicated in brackets (X).
If X is given as a modifier and with a maximum value (e.g. +2), the model gains this as a modifier to all its Aegis Special Save rolls, which can never be increased to rolls better than 3+. If the model does not have Aegis, it instead gains Aegis (7 X+). For example, a model without Aegis that gains Aegis (+2) will gain Aegis (5+).
Note that Aegis Saves cannot be taken against attacks with Divine Attacks.

Attack Attribute
Artistry of Death:

Standard Melee Attacks gain +1 to wound.

Melee Weapon
Paired Weapons:

+1 Att, +1 Off. Two-Handed.
Attacks made with Paired Weapons ignore Parry.

Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

increment max(roster) 1
repeat for every 5000 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:5⟩
1+ selections of ⟨mount⟩ in Divine Altar (recursive)
Used By (1)
Dread Elves(Catalogue)

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