Dread Knight

(Entry)
Type:

model

EntryId:

7c0e-1183-0e0d-53c8

Hidden:

false

Costs: 28 pts

Constraints:

min: 5
max: 10
Options (2)

Profiles:

Global AdvMarDisRsr
Dread Knights (Global)

7

7

9

Daeb Warfare, Disciplined, Scent of Blood, Swiftstride

Defensive HPDefResArmAegRules
Dread Knights (Defensive)

1

6

4

4

Shield

Offensive AttOffStrAPAgiTags
Dread Knight

1

6

4

1

6

Elf, Metal Armour

First Strike (Artistry of Death)

Rule
Daeb Warfare:

When a unit containing Daeb Warfare is part of a Combined Charge, its Charge Range rolls gain Maximised.
When multiple units containing Daeb Warfare are Engaged in the same Combined Combat, each of these units gains First Strike (Resolute).

Disciplined:

Command Tests taken by a unit containing Disciplined benefit from Minimised.

Scent of Blood:

Charge Range rolls made by units entirely with Scent of Blood gain Maximised if the target of the Charge contains a Health Pool that has fewer Health Points than its starting value.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Shield:

A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon.
A model using a Shield gains +1 Arm.
In addition, any Height 1-3 model using a Hand Weapon while using a Shield gains Parry.
Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon .
Remember that since Shield (and parry) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour.

Attack Attribute
First Strike:

During its First Round of Combat, any model part with First Strike, or using a weapon with First Strike, gains the Rules and Characteristic modifiers stated in brackets.
For example, a model part with First Strike (+1 Str) gains +1 Str in its First Round of Combat.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

set max 6
1+ selections of Banner of Urlain in root-entry-self (recursive)

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